well there are 80 cvars so I can't do batches of 3... i have it split in 5 sections of 16 to go through every 5 seconds. If you can't send 16 at a time then the way I have it without arrays works better.
As for the reconnecting... if it causes anyone to not be able to play, first person or not, it is not a good way to do it. The current way it is organized without arrays has no errors and lets everyone play.
If anyone can get this to work with that many being called let me know. I appreciate your help Hawk in the idea to organize it this way. Maybe someone will come across this and figure out if it is in fact possible. As of now, the answer is no with this many cvars.