no, you just need to learn to script thats all.
Code:
Found an ARMOURY[52]: 18
Found an ARMOURY[53]: 18
Found an ARMOURY[54]: 22
Found an ARMOURY[57]: 22
Found an ARMOURY[58]: 28
Found an ARMOURY[59]: 22
Found an ARMOURY[60]: 28
Found an ARMOURY[61]: 22
Found an ARMOURY[62]: 28
Found an ARMOURY[63]: 22
Found an ARMOURY[64]: 28
Found an ARMOURY[65]: 22
Found an ARMOURY[66]: 28
Found an ARMOURY[67]: 22
Found an ARMOURY[68]: 28
Found an ARMOURY[69]: 28
Found an ARMOURY[70]: 22
Found an ARMOURY[71]: 28
Found an ARMOURY[86]: 28
Found an ARMOURY[87]: 22
Found an ARMOURY[88]: 28
Found an ARMOURY[89]: 28
Found an ARMOURY[90]: 22
Found an ARMOURY[91]: 28
Found an ARMOURY[92]: 22
Found an ARMOURY[93]: 28
Found an ARMOURY[94]: 22
Found an ARMOURY[95]: 28
Found an ARMOURY[96]: 22
Found an ARMOURY[97]: 28
Found an ARMOURY[98]: 22
Found an ARMOURY[99]: 28
Found an ARMOURY[100]: 22
Found an ARMOURY[103]: 22
Found an ARMOURY[104]: 18
Found an ARMOURY[105]: 18
Found an ARMOURY[122]: 18
Found an ARMOURY[123]: 18
Found an ARM
on aim_map using teame06's exact coding.
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
public plugin_init()
{
set_task(10.0,"scour_map")
}
public scour_map()
{
new entindex = find_ent_by_class(entindex,"armoury_entity")
new weapType
while (entindex > 0)
{
weapType = cs_get_armoury_type(entindex)
server_print("Found an ARMOURY[%d]: %d",entindex,weapType)
entindex = find_ent_by_class(entindex,"armoury_entity")
}
}