Maybe, by increasing the array sizes:
Code:
new szKills[ 10 ];
new szDeaths[ 10 ];
new szHeadShots[ 10 ];
new szKnifeKills[ 10 ];
new szKnifeDeaths[ 10 ];
new szGrenadeKills[ 10 ];
new szGrenadeDeaths[ 10 ];
new szBombPlanted[ 10 ];
new szBombExplosions[ 10 ];
new szBombDefusions[ 10 ];
new szBombDefused[ 10 ];
new szWonRounds[ 10 ];
new szShots[ 10 ];
new szDamage[ 10 ];
new szTeamKills[ 10 ];
new szBestKills[ 10 ];
new szBestDeaths[ 10 ];