Im working on a problem which required me to delay certain events, and the problem which occurs is how to stop these delayed events when a round has finished. I am currently using set_task to call functions, but they continue to execute after the round finishes, which i dont want it to.
So is there anyway how to terminate the set_task delays when a map changes, or is there another way to delay these certain events happening without the use of 'set_task'.