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Create_named_entity()


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-12-2014 , 15:51   Re: Create_named_entity()
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It doesn't expect a string, but an integer, which is basically a kind of offset.
You have to call EngFunc_AllocString on the concerned string and use its return in CREATE_NAMED_ENTITY.
To get a string from such kind of offset you can use EngFunc_SzFromIndex or glb_pStringBase.

Note: on constants strings, game does such trick, code copied from HLDSK:
Code:
// Use this instead of ALLOC_STRING on constant strings
#define STRING(offset)		((const char *)(gpGlobals->pStringBase + (unsigned int)(offset)))
#define MAKE_STRING(str)	((uint64)(str) - (uint64)(STRING(0)))
But in a plugin I guess you have no choice to allocate, so it might be a good idea to do it one time.
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Last edited by Arkshine; 12-12-2014 at 15:58.
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