Quote:
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Originally Posted by FatalisDK
Something like this should work. (more experienced coders can optimize this I bet)
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Slight optimization:
Code:
new Float:vOrigin[3],szClassname[32],iEnt
entity_get_vector(id,EV_VEC_origin,vOrigin)
while((iEnt = find_ent_in_sphere(id,vOrigin,128.0)) != 0)
{
entity_get_string(iEnt,EV_SZ_classname,szClassname,31)
if(equal(szClassname,"info_player_start"))
{
//Player is near CT spawn
}
else if(equal(szClassname,"info_player_deathmatch"))
{
//Player is near T spawn
}
}
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