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How to FIX Sound Collision, emit_sound : pitch 346???


  
 
 
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z0mbiland
Senior Member
Join Date: Jan 2013
Old 12-08-2014 , 10:49   How to FIX Sound Collision, emit_sound : pitch 346???
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Hello,

I want to know how to FIX the Sound Collision!

This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time.

If i create a FULL RANDOM precache SOUNDS for 32 players LIKE:

Example:
I TAKE ak47-1.wav

I will rename this sound:
ak47-11.wav
ak47-12.wav
ak47-13.wav
ak47-14.wav
ak47-15.wav
ak47-16.wav
ak47-17.wav
ak47-18.wav
ak47-19.wav
ak47-20.wav
ak47-21.wav
ak47-22.wav
[... 32 players]

NEXT STEP IS TO PRECACHE ALL THE SOUNDS, MAKE A PLUGIN!!!
IF A PLAYER IS PLAYING ak47-11.wav, OTHERS PLAYERS WILL NOT PLAY IT!!!

WHO KNOW A EASY WAY OR ANOTHER METHOD TO FIX THIS SOUND COLLISION???

>>>>>>>>>>>>>>>>>>>>

HERE IS THE PROBELM

Sentence or pitch shift ignored > 16 playing

IF THAT ak47-1.wav IS PLAYED MORE THAT 16 PLAYERS WILL BE A FLOOD AND DROP FPS!!!

SO TO FIX THIS WE NEED ONLY 2 SOUNDS:\

ak47-11.wav
ak47-12.wav

THIS MEAN 32 PLAYERS WILL CAN PLAY: 16 PLAYERS ak47-11.wav AND 16 PLAYERS ak47-12.wav

FOR A GREAT GAMEPLAY I WILL CHOOSE TO PRECACHE 3 SOUNDS:

ak47-11.wav 11 PLAYERS
ak47-12.wav 11 PLAYERS
ak47-13.wav 10 PLAYERS

[...] AND NO MORE DROP FPS AND FLOOD

Last edited by z0mbiland; 12-08-2014 at 11:17.
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