This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time.
If i create a FULL RANDOM precache SOUNDS for 32 players LIKE:
Example:
I TAKE ak47-1.wav
I will rename this sound:
ak47-11.wav
ak47-12.wav
ak47-13.wav
ak47-14.wav
ak47-15.wav
ak47-16.wav
ak47-17.wav
ak47-18.wav
ak47-19.wav
ak47-20.wav
ak47-21.wav
ak47-22.wav
[... 32 players]
NEXT STEP IS TO PRECACHE ALL THE SOUNDS, MAKE A PLUGIN!!!
IF A PLAYER IS PLAYING ak47-11.wav, OTHERS PLAYERS WILL NOT PLAY IT!!!
WHO KNOW A EASY WAY OR ANOTHER METHOD TO FIX THIS SOUND COLLISION???
>>>>>>>>>>>>>>>>>>>>
HERE IS THE PROBELM
Sentence or pitch shift ignored > 16 playing
IF THAT ak47-1.wav IS PLAYED MORE THAT 16 PLAYERS WILL BE A FLOOD AND DROP FPS!!!
SO TO FIX THIS WE NEED ONLY 2 SOUNDS:\
ak47-11.wav
ak47-12.wav
THIS MEAN 32 PLAYERS WILL CAN PLAY: 16 PLAYERS ak47-11.wav AND 16 PLAYERS ak47-12.wav
FOR A GREAT GAMEPLAY I WILL CHOOSE TO PRECACHE 3 SOUNDS: