Quote:
Originally Posted by NiHiLaNTh
You can hook FM_Playback event, and modify first argument (event flags), by doing
Code:
eventFlags |= FEV_HOSTONLY;
and this will send all events to the shooter. But you need to filter events, otherwise you'll block this way smoke grenade explosion effec for exmaple.
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I do not use smokegrenade.
Anyway thank you,I'll try this and see if I can make in that way.