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[TF2, ANY?] Money


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Rapidgame7
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Old 11-24-2014 , 19:33   [TF2, ANY?] Money
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(I would code it myself, but I have to learn stuff about coding for SourceMod and it's kinda hard for me)

I need a bank plugin, like this, but for other mods and doing a different task.

This is what I was thinking about (while putting in italic those things that may not be neccesary):

- You are given a starting amount of money the first time the plugin recognizes you. Can be disabled
- You get or lose money by fulfilling certain actions (grabbing the briefcase, capping a point, killing someone, changing a class, whatever, what are the most used actions?) and stores it in the bank. Can be configured, to change how much money for what action.
- You get money the first time on a day you enter the server (daily money). Can be modified.
- The plugin does not give you a little extra via the interest thing.
- You can transfer money to other players, and they have to accept it to receive it.
- You can open a menu showing a set of commands one can configure in a file which you can pay a price to use them (like resizing the player for $1, getting health for $500, just examples) and letting everyone buy these unless stated otherwise (flags?).
- In conjunction with the previous point, you can buy more than 1 at once.
- In conjunction with the previous point, these can have a configurable timer so once the timer runs out it is disabled, either by reusing the command (some plugins uses commands that act like toggles) or by executing another one.
- Admins can (naturally) set, add or remove money.
- Admins can check how much money does a player have, via a menu, a command...
- You can buy a command for someone else using your money (but they have to accept the "gift" before a timer runs out of time).
- In conjunction with the previous post, either a chat message, a center message, a menu message or something will warn you about the gift and that you should accept if you want. The menu one is way more visible.
- (maybe drop money on the floor and making an entity for that purpose so someone that steps on it gets the money dropped)
- Apart from "buying commands", you can store it in some sort of "inventory" (menu) which you can later open with a command showing all the commands you stored, for later use. That would be nice, but I think coding that is quite hard.
- In conjunction with the previous point, you can gift one of these commands to someone.
- Every thing here should be able to be modified with a CVar or a configuration file. The latter is preferred.
- Most of the things should be able to be done using a menu for ease, like the plugin linked before where you go to transfer money and you are shown "X value, another value, free input".

Most of the italics are ideas I got while writing them, so I don't see the point on doing that, heh. I'm quite imaginative.

That's all I need. I would do it myself but again, I have to give Pawn a try.
Please?

Last edited by Rapidgame7; 11-24-2014 at 19:55. Reason: I REALLY should stop editing.
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CooliMC
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Old 11-25-2014 , 12:50   Re: [TF2, ANY?] Money
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Ok it sounds very difficult but I will try some of the points if i have enought time and poste the code here if you want you can learn from it
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Rapidgame7
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Old 11-25-2014 , 13:44   Re: [TF2, ANY?] Money
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Okay, thank you!
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friagram
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Old 11-25-2014 , 20:59   Re: [TF2, ANY?] Money
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Should make everyone's money stored in trunks about the map, where people can go to the and pick the
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CooliMC
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Old 11-26-2014 , 08:14   Re: [TF2, ANY?] Money
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Ok that is th elast thing I will add at the end of the project but before i must do the rest
At the moment you can add all the cvars (20). the next thing will be the gifts/commands
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CooliMC
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Old 11-26-2014 , 10:55   Re: [TF2, ANY?] Money
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The normal System with adding loosing money on events is now ready and the rest for example the commands and so on will be add in the nex stepp
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Old 11-27-2014 , 17:22   Re: [TF2, ANY?] Money
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question ? how should i implements commands like thirdperson or resize ?? should i copy the code of other plugins or should i just perform a client command and the server must have the plugin ?
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Rapidgame7
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Old 01-13-2015 , 20:50   Re: [TF2, ANY?] Money
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Quote:
Originally Posted by CooliMC View Post
question ? how should i implements commands like thirdperson or resize ?? should i copy the code of other plugins or should i just perform a client command and the server must have the plugin ?
Sorry for taking too long.
If possible, make it so you must have X plugin to perform a command, for example, if you want to give HP to someone, you would grab the "Set players health" plugin, giving the command to set someone's HP, then making the command be like "sm_hp @me 666" so whoever uses the menu item would get 666 HP (obviously if they have money for that).
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