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Member
Join Date: Mar 2006
Location: Germany, NRW
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03-25-2006
, 14:11
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#9
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I just tried it with
public stop1()
{
remove_entity(find_ent_in_sphere(-1, barrave, 900.0))
}
Well, the windows and other stuff got removed, but not the sound.
ambient_generic
so obviously remove_entity won't remove that, is there a way to
remove an ambient_generic?
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