Code:
register_logevent ("OnPlayerAction", 3, "1=triggered")
public OnPlayerAction( )
{
new loguser[ 80 ], szName[ 32 ], szEvent[ 64 ]
read_logargv(0, loguser, charsmax(loguser))
read_logargv(2, szEvent, charsmax(szEvent))
parse_loguser(loguser, szName, charsmax(szName))
new id = get_user_index(szName)
if(equal(szEvent, "Rescued_A_Hostage"))
{
//rescued a hostage
}
else if(equal(szEvent, "Escaped_As_VIP"))
{
//vip escaped
}
}
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