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[Solved]Removing all spawned Entitys[can be closed]


  
 
 
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Stephen
Senior Member
Join Date: Aug 2004
Old 03-24-2006 , 07:42  
Reply With Quote #7

hmm i got it now to lock at other directions but HOW can i make it so it looks at the dircetion i am looking ?

each spawned entitymodel should look at different durections when i spawn them.
Code:
new Float:Vector[3];     entity_get_vector( avatar[id], EV_VEC_v_angle, Float:Vector )     Vector[0]=Float:255     Vector[1]=Float:100     Vector[2]=Float:0

this is what i have now.
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