hmm i got it now to lock at other directions but HOW can i make it so it looks at the dircetion i am looking ?
each spawned entitymodel should look at different durections when i spawn them.
Code:
new Float:Vector[3];
entity_get_vector( avatar[id], EV_VEC_v_angle, Float:Vector )
Vector[0]=Float:255
Vector[1]=Float:100
Vector[2]=Float:0
this is what i have now.
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