when you make the entities give them a specific classname that you can find later.
ex:
Code:
entity_set_string(NewEnt, EV_SZ_classname, "lud_missile")
The do something like this. to get rid of them
Code:
new iCurrent
while ((iCurrent = find_ent_by_class(-1, "lud_missile")) != 0){
remove_entity(iCurrent)
}
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