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FF2 Freak Fortress 2 1.10.14 Released


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Otokiru
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Join Date: Apr 2012
Old 11-09-2014 , 20:21   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1331

Erm, i see some .vtf .vmt files in the update.txt but i cant find the files in the models folder in github, how can i get them?
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Wliu
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Join Date: Apr 2013
Old 11-09-2014 , 20:36   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1332

Which ones? Everything seems to match for me.
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Otokiru
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Join Date: Apr 2012
Old 11-09-2014 , 21:58   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1333

Quote:
Originally Posted by Wliu View Post
Which ones? Everything seems to match for me.
Code:
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_0.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_0.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_1.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_1.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_2.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_2.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_3.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_3.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_4.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_4.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_5.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_5.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_6.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_6.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_7.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_7.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_8.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_8.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_9.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_9.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_10.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_10.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_11.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_11.vtf"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_12.vmt"
		"Plugin"	"Path_Mod/materials/freak_fortress_2/demopan/trade_12.vtf"
Cant find all these in https://github.com/50DKP/FF2-Officia...ress_2/demopan
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xXDeathreusXx
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Join Date: Mar 2013
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Old 11-10-2014 , 01:14   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1334

Quote:
Originally Posted by Otokiru View Post
Code:
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_0.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_0.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_1.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_1.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_2.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_2.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_3.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_3.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_4.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_4.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_5.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_5.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_6.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_6.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_7.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_7.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_8.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_8.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_9.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_9.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_10.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_10.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_11.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_11.vtf"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_12.vmt"
        "Plugin"    "Path_Mod/materials/freak_fortress_2/demopan/trade_12.vtf"
Cant find all these in https://github.com/50DKP/FF2-Officia...ress_2/demopan
I think the original thread by EggMan is still up, go there to find demopans trade spam overlays, they haven't changed since back then
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xXDeathreusXx
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Old 11-10-2014 , 01:18   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1335

I haven't paid attention to the changelogs, only the obvious changes ingame, is the delay in spy cloaking intended?

It like lags, the watch will come up for half a second, but you don't start cloaking, decloaking seems to take a little longer too
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lionheart1066
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Join Date: Aug 2009
Old 11-10-2014 , 02:10   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1336

Is it normal for a random player to suddenly have a huge amount of health?
From time to time people who previously had their turn and died, regain the bosses health next round.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 11-10-2014 , 03:57   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1337

Quote:
Originally Posted by xXDeathreusXx View Post
I think the original thread by EggMan is still up, go there to find demopans trade spam overlays, they haven't changed since back then
Err, i assume there's changes to the files since its listed in the update.txt file?
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Wliu
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Join Date: Apr 2013
Old 11-10-2014 , 09:34   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1338

@Otokiru: Those files are in /materials/, not /models/. They're in update.txt because they're mandatory files for FF2, not because they changed.

@deathreus: Only if you have the L'Etranger. It got nerfed in a bunch of different ways.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 11-10-2014 , 13:06   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1339

Quote:
Originally Posted by Wliu View Post
@Otokiru: Those files are in /materials/, not /models/. They're in update.txt because they're mandatory files for FF2, not because they changed.

@deathreus: Only if you have the L'Etranger. It got nerfed in a bunch of different ways.
I see, this was most noticeable in x10, as invis watch is intended to be instant cloak, but it no longer is now
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lionheart1066
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Join Date: Aug 2009
Old 11-10-2014 , 16:39   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1340

Quote:
Originally Posted by lionheart1066 View Post
Is it normal for a random player to suddenly have a huge amount of health?
From time to time people who previously had their turn and died, regain the bosses health next round.
http://cloud-4.steampowered.com/ugc/...AC1C4FA266870/
http://cloud-4.steampowered.com/ugc/...E7D03E03550C3/

Since no ones answering me, I might as well post about it again since this is ruining the gamemode for my players and I really don't know what to do.
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