I am trying to block players from emitting the sounds made upon death.
I don't want this to happen all the time, I simply need to to occur if certain conditions are met.
For example, if the killer is using a USP, the victim should not emit any of the death sounds.
At first I thought I should do this at FM_EmitSound but then thought I might have to at DeathMsg. Can someone suggest which would work better and why?