Raised This Month: $ Target: $400
 0% 

Setting an entity's bounds box


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
VEN
Veteran Member
Join Date: Jan 2005
Old 03-23-2006 , 11:33  
Reply With Quote #1

In case you want to get a good answer you should post the whole code.

Quote:
How come, even if i shoot the nade directly, it will not explode half the time?
Miss? Recoil? Follow problem? (use my last debug version to debug ents origin).

Quote:
If I set the entity's size to a large number, shouldn't i be able to shoot anywhere around the nade and break the entity?
That method should work fine, i used it while debugging.
VEN is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode