In case you want to get a good answer you should post the whole code.
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How come, even if i shoot the nade directly, it will not explode half the time?
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Miss? Recoil? Follow problem? (use my last debug version to debug ents origin).
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If I set the entity's size to a large number, shouldn't i be able to shoot anywhere around the nade and break the entity?
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That method should work fine, i used it while debugging.