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Items behave wonky


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Its7up
Junior Member
Join Date: Nov 2013
Location: 127.0.0.1
Old 11-01-2014 , 09:44   Items behave wonky
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I have this in my tf2items.weapons:
Code:
"custom_weapons_v3"
{
    "*"
    {
        "*"
        {
        "1"    "275;1"
        }
    }
}
but I am experiencing problems; the rocket jumper does damage and the sticky jumper shoots normal stickies. And a host of other weapons that I don't know about yet, behave weird.

EDIT:Actually, it seems to have reverted all Unique items to their Stock. Dead Ringer acts like an Invis Watch, Base Jumper doesn't deploy, Sandman doesn't shoot. But some things like Jarate still work.

Last edited by Its7up; 11-01-2014 at 09:47.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-01-2014 , 13:57   Re: Items behave wonky
Reply With Quote #2

You've configured it to replace every item's default attributes, so, yes, things are wonky - but it's only doing what you've told it to.
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Its7up
Junior Member
Join Date: Nov 2013
Location: 127.0.0.1
Old 11-01-2014 , 14:04   Re: Items behave wonky
Reply With Quote #3

Quote:
Originally Posted by asherkin View Post
You've configured it to replace every item's default attributes, so, yes, things are wonky - but it's only doing what you've told it to.
So how would I go about making it retain the item's attributes? Is that possible?
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