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[REQ] CS:GO Disable K/D on scoreboard


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wallakmi
Junior Member
Join Date: Oct 2014
Old 10-29-2014 , 11:33   Re: [REQ] CS:GO Disable K/D on scoreboard
Reply With Quote #11

Quote:
Originally Posted by Mitchell View Post
Yeah, add
"#include <sdkhooks>"
and
"#include <sdktools>"
at the top of the script
thanks alot, seems to work fine
is it possible to enable it only for 1 side? i mean ct or t side
I'm doing this for my team matches, so the players wont look at their scores every time.
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massive_attack
New Member
Join Date: Feb 2015
Old 02-04-2015 , 21:08   Re: [REQ] CS:GO Disable K/D on scoreboard
Reply With Quote #12

I have the same question as OP, but for aim deathmatch instead of competitive matches.

I'd like to do this without scripting because I don't really have any scripting experience, and the solution that occurred to me was to set maxrounds to 1, and have the game instantly restart, thus resetting scores. Keeping track of round wins doesn't matter because it's only deathmatch. So I did:

rcon mp_maxrounds 1
rcon mp_halftime 0
rcon mp_match_end_restart 1
rcon mp_match_restart_delay 0
rcon mp_win_panel_display_time 0
rcon mp_respawn_on_death_ct 0
rcon mp_respawn_on_death_t 0
rcon mp_warmup_end

That way the game restarts after everyone has died, as opposed to the continuous respawning standard to deathmatch modes. We're using a small map with fast rounds, so it doesn't really interrupt gameplay. The problem is that a) even though win panel display time is 0, the game still shows the scoreboard for about one second, and b) after restarting, it forces players to choose teams. I need some way of fixing these two problems.

Alternatively, the mp_restartgame command does exactly what I want, I just need a way of making it automatic. Maybe that would be easier to script than what's being discussed above?

Last edited by massive_attack; 02-04-2015 at 21:12.
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massive_attack
New Member
Join Date: Feb 2015
Old 02-08-2015 , 05:56   Re: [REQ] CS:GO Disable K/D on scoreboard
Reply With Quote #13

bump
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