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[Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.


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yokomo
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Join Date: May 2010
Location: Malaysia
Old 10-15-2014 , 13:19   [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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Hi,

Anyone succeed to generate .nav file for this map? i tried in listenserver but my game hang.

Maybe something wrong with this map.

Thanks.
Attached Files
File Type: zip zm_ice_attack3.zip (164.6 KB, 143 views)
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Last edited by yokomo; 10-15-2014 at 13:19. Reason: Attached map file.
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ANTICHRISTUS
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Join Date: Jun 2010
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Old 10-16-2014 , 06:51   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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OT: OMG, what an ugly map .

same problem here (tested in czero beta listen server and HLDS) maybe it's because of that breakable wall.
if you want, I can make PodBot waypoints for it, then you'll be able to use different bots for different maps at the same time.
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yokomo
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Old 10-16-2014 , 08:23   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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Quote:
Originally Posted by ANTICHRISTUS View Post
OT: OMG, what an ugly map .

same problem here (tested in czero beta listen server and HLDS) maybe it's because of that breakable wall.
if you want, I can make PodBot waypoints for it, then you'll be able to use different bots for different maps at the same time.
Ugly but famous, i was thinking the same, but in certain map that has wall game can generate .nav file.

No, it's okay i don't want to use 3rd-party bot, since CZ itself has BOT feature.

Anybody can modify this map and remove the wall? Mapping is out of my skill.
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KaranMohadkar
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Old 10-16-2014 , 15:18   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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if those func_breakable on spawn are the issue @_@

maybe try the attached file/bsp !
Attached Files
File Type: zip zm_ice_attack3.zip (175.4 KB, 140 views)
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Last edited by KaranMohadkar; 10-16-2014 at 15:21.
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claudiuhks
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Old 10-17-2014 , 00:52   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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I bet it's because the spawn points' alignment or a few leaks inside the map.
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Last edited by claudiuhks; 10-17-2014 at 00:52.
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yokomo
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Old 10-17-2014 , 02:55   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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Quote:
Originally Posted by KaranMohadkar View Post
if those func_breakable on spawn are the issue @_@

maybe try the attached file/bsp !
Thanks for your modified map, but it seems the error is not related to func_breakble. I've tested ingame and still make game hang. It's okay i think i should use a better map
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Jhob94
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Old 10-17-2014 , 08:57   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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Zombie server in CZ? Interesting, you own sisa or clan b?
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yokomo
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Old 10-17-2014 , 09:47   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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Quote:
Originally Posted by Jhob94 View Post
Zombie server in CZ? Interesting, you own sisa or clan b?
That Germany server i think, i'm from Asia. We play on homeline only LOL.
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Jhob94
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Old 10-17-2014 , 10:00   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
Reply With Quote #9

Sisa is asian afaik
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claudiuhks
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Old 10-18-2014 , 10:19   Re: [Help]Condition-Zero failed to generate .nav for zm_ice_attack3 map.
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Quote:
Originally Posted by yokomo View Post
Thanks for your modified map, but it seems the error is not related to func_breakble. I've tested ingame and still make game hang. It's okay i think i should use a better map
Have you read what I've said?

I'd hook fnSpawn(plSpawnId) and I'd remove plSpawnId if the distance between it and any other spawn points is less than (check MapSpawnsEditor plugin to get the correct distances).

https://forums.alliedmods.net/showthread.php?t=43660
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Last edited by claudiuhks; 10-18-2014 at 10:20.
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