public HamTakeDamage( victim, inflictor, attacker, Float:damage, damagebits ) { if ( (!is_user_connected( attacker ) || !is_user_alive( attacker )) && (!is_user_connected( victim ) || !is_user_alive( victim ) ) return HAM_IGNORED; new Ateam = cs_get_user_team(attacker) new Vteam = cs_get_user_team(victim) if(Ateam == CS_TEAM_CT && Vteam == CS_TEAM_CT) return HAM_SUPERCEDE HAM_IGNORE }
!is_user_alive( victim ) )
!is_user_alive( victim ) ) )
Warning: Function "HamTakeDamage" should return a value