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Kills per round


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Shlomi
Junior Member
Join Date: Oct 2013
Old 10-12-2014 , 15:18   Re: Kills per round
Reply With Quote #1

Quote:
Originally Posted by HENNESSY View Post
Here you go (not tested)

PHP Code:
#include < amxmodx >

new g_iKills33 ];
new 
g_iMaxPlayers;

public 
plugin_init( )
{
    
register_logevent"LogEvent_RoundEnd"2"1=Round_End" );
    
register_logevent"LogEvent_RoundStart"2"1=Round_Start" );
    
    
register_event"DeathMsg""Event_DeathMsg""a" );
    
    
g_iMaxPlayers get_maxplayers( );
}

public 
LogEvent_RoundEnd( )
{
    new 
iBest 0;
    
    for( new 
1<= g_iMaxPlayers; ++)
    {
        if( !
is_user_connected) )
            continue;
            
        if( 
g_iKills] > g_iKillsiBest ] )
        {
            
iBest i;
        }
    }
    
    new 
szName32 ];
    
get_user_nameiBestszNamecharsmaxszName ) );
    
    
client_print0print_chat"%s did the most kills this round."szName );
}

public 
LogEvent_RoundStart( )
{
    
arraysetg_iKills032 );
}

public 
Event_DeathMsg( )
{
    new 
iKiller read_data);
    new 
iVictim read_data);
    
    if( 
iKiller == iVictim || get_user_teamiKiller ) == get_user_teamiVictim ) )
        return;
    
    ++
g_iKillsiKiller ];

you can avoid hooking new round and reset your array when the round ends, after you printed what you've wanted.
Shlomi is offline
HENNESSY
Member
Join Date: Sep 2013
Location: Russian Federation, Bela
Old 10-13-2014 , 14:58   Re: Kills per round
Reply With Quote #2

Quote:
Originally Posted by Shlomi View Post
you can avoid hooking new round and reset your array when the round ends, after you printed what you've wanted.
When admin restarts the round the event isn't called.

Last edited by HENNESSY; 10-13-2014 at 14:58.
HENNESSY is offline
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