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Polymorph: Mod Manager


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Green0Turtle
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Join Date: Nov 2012
Old 10-03-2014 , 14:14   Re: Polymorph: Mod Manager
Reply With Quote #771

how to limit extend mod time?
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fysiks
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Old 10-03-2014 , 16:08   Re: Polymorph: Mod Manager
Reply With Quote #772

Quote:
Originally Posted by Green0Turtle View Post
how to limit extend mod time?
Mods aren't based on time, they are based on maps. Maps are based on time and therefore have a maximum extend time. There is not currently a way to prevent running the same mod on X number of maps.
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Green0Turtle
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Old 10-09-2014 , 17:43   Re: Polymorph: Mod Manager
Reply With Quote #773

You only need to add a counter to your plugin to count maximum extendings: a counter like a cvar
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fysiks
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Old 10-09-2014 , 18:48   Re: Polymorph: Mod Manager
Reply With Quote #774

Quote:
Originally Posted by Green0Turtle View Post
You only need to add a counter to your plugin to count maximum extendings: a counter like a cvar
I know how to do it and a cvar is not an appropriate method to implement a counter, IMO. Also, unfortunately, I don't have time to test new features for Polymorph.
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Last edited by fysiks; 10-09-2014 at 18:48.
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Meep69
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Join Date: Jan 2014
Old 10-11-2014 , 14:49   Re: Polymorph: Mod Manager
Reply With Quote #775

Quote:
Originally Posted by fysiks View Post
Polymorph: Mod Manager
If a mod comes with a plugins-<modname>.ini file (like Zombie Plague), it must removed.
Is there a way to make it work?
I really want to have the football mod .ini file
And ex: Connor's player models replacement,,,, .ini :/

Last edited by Meep69; 10-11-2014 at 14:49.
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fysiks
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Old 10-11-2014 , 15:31   Re: Polymorph: Mod Manager
Reply With Quote #776

Quote:
Originally Posted by Meep69 View Post
Is there a way to make it work?
I really want to have the football mod .ini file
And ex: Connor's player models replacement,,,, .ini :/
I did not say that ALL .ini file need to be removed. I said .ini files that match the pattern that I've given need to be removed (if it is part of a mod that you want controlled by Polymorph). The "Player Models" plugin does not have a file that matches the pattern that I've described. I'm not familiar with the "football" mod but if it doesn't have a .ini file that matches the pattern that I've describe, then it does not need to be changed.
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Meep69
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Old 10-11-2014 , 15:37   Re: Polymorph: Mod Manager
Reply With Quote #777

Quote:
Originally Posted by fysiks View Post
I did not say that ALL .ini file need to be removed. I said .ini files that match the pattern that I've given need to be removed (if it is part of a mod that you want controlled by Polymorph). The "Player Models" plugin does not have a file that matches the pattern that I've described. I'm not familiar with the "football" mod but if it doesn't have a .ini file that matches the pattern that I've describe, then it does not need to be changed.
o0o0, thanks.
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feifei
Senior Member
Join Date: Sep 2014
Location: India
Old 10-16-2014 , 04:03   Re: Polymorph: Mod Manager
Reply With Quote #778

yes got it. I'm looking for this plugin.

bro can you teach me how to add ?? step by step please !!
1. gungame
2. deathrun
3. basebuilder

and can I also add normal counter strike 1.6 mod ??

in counter strike mod means CT vs T team, like a normal server..

can I ?

How to install gungame Mod ??? I have tried.. please check it

I installed polymorph.amxx
created a folder polymorph in /configs dir.
then created a file 1_GunGameMod.ini and maps1.ini in to polymorph folder.

then what I will add in 1_GunGameMod.ini file ???

is this ??

[mod]
name "GunGame"
mapsfile maps1.ini
mapspermod 2

[cfg]
sv_gravity 900
sv_alltalk 0
hostname "This server is running GunGame" <- will it show in HUD ?? or my server name will change to "This server is running GunGame"


[plugins]
gungame.amxx
poly_csdm_off.amxx
poly_rtv.amxx
cs_team_semiclip.amxx
bullet_damage.amxx
admin_spec_esp_v1.4_beta.amxx
instant_autoteambalance.amxx
amx_demorecorder.amxx
resetscore.amxx

And all gungame maps' will add in maps1.ini file right ?? it's for Gungame.

then same way to create another mods like death run , basebuilder.

sorry for my noobness knowledge sad
please check my 1_gungamemod.ini and maps1.ini files plzzzzzz
Attached Files
File Type: ini maps1.ini (53 Bytes, 79 views)
File Type: ini 1_GunGameMod.ini (3.7 KB, 83 views)
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Last edited by feifei; 10-16-2014 at 04:37.
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fysiks
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Old 10-16-2014 , 05:28   Re: Polymorph: Mod Manager
Reply With Quote #779

Read the documentation in posts #1 and #2.
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feifei
Senior Member
Join Date: Sep 2014
Location: India
Old 10-16-2014 , 08:02   Re: Polymorph: Mod Manager
Reply With Quote #780

Quote:
Originally Posted by fysiks View Post
Read the documentation in posts #1 and #2.
I checked but still having problem. I uploaded .ini files please check it.
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