Quote:
Originally Posted by jimaway
you don't have to check if user is connected when you use is_user_alive(), it already checks that.
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Big mistake, edited to only check is_user_alive
Quote:
Originally Posted by jimaway
post how you are hooking ham_takedamage
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RegisterHam(Ham_TakeDamage, "player", "Damage")
EDITED: I don't know what I've done, but know the plugin works! Thanks anyway