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How i can add engine to fakemeta weapon_knife, stripper etc ?


  
 
 
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-04-2014 , 15:22   Re: How i can add engine to fakemeta weapon_knife, stripper etc ?
#8

As it has been said, current code is fine. There is no reason to convert. Actually that would be a bad idea, this will require at least x5 more natives calls, meaning with your code: engine -> 4 natives calls, fakemeta 4 * 5 = 20 natives calls. This doesn't make sense really to use fakemeta.

I'm closing this as this is another thread where OP wants to convert code engine -> fakemeta because he thinks it's better or similar even though he has no idea what he's saying.
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Last edited by Arkshine; 10-04-2014 at 15:23.
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