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[Orpheu] Getting structmember value?


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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 10-03-2014 , 23:49   Re: [Orpheu] Getting structmember value?
Reply With Quote #1

Putting aside the fact that you've formatted your string incorrectly, you shouldn't be getting an error assuming that the rest of your code is correct. Post your code.
Also, to me, this sounds like a bit of an XY Problem - chances are you don't need to be using Orpheu to do this ( especially if its related to fall damage ), so you should also explain what your actually trying to achieve.
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Simo123
Junior Member
Join Date: Feb 2009
Old 10-04-2014 , 02:21   Re: [Orpheu] Getting structmember value?
Reply With Quote #2

As you want, https://forums.alliedmods.net/attach...4&d=1286304664 It's a public plugin. Mr. Connor didn't add a cvar or similiar to toggle it on/off, this can probably be done by resetting the values to default from what the plugin changes or use Orpheu supercede return.

Though when I tried to do Orpheu supercede/ignore (return supercede to cvar = 0) it gives me a tag mismatch error (probably because it doesn't work under that kind of function), so method 2 as what I'm doing right now is to get the default stats of fuser2 & maxspeed of what he replaced them with and then reset it back to default, when you're using the cvar since method 1 didn't work for me, example amx_axn_bhop 0/1. I simply wanna add a cvar, these are the 2 methods I know of, method 1 didn't work for me.
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