how do you set up an artificial win condition? I only need it for the CTs and I tried making a player the VIP and then drawing a the winzone around him but the winzone never gets drawn
Here is the code of everything I tried, the most recent being the stuff thats not commented out:
Code:
new idx = create_entity("func_vip_safetyzone")
new posit[3]
new mins[3]
get_user_origin(ptd, posit, 0)
/*posit[0] -= float(250.0)
posit[1] -= float(250.0)
posit[2] -= float(250.0)
entity_set_vector(idx, EV_VEC_absmin, posit)
posit[0] += float(1.0)
posit[1] += float(1.0)
posit[2] += float(1.0)
entity_set_vector(idx, EV_VEC_maxs, posit)
posit[0] += float(500.0)
posit[1] += float(500.0)
posit[2] += float(500.0)
entity_set_vector(idx, EV_VEC_absmax, posit)
posit[0] -= float(1.0)
posit[1] -= float(1.0)
posit[2] -= float(1.0)
entity_set_vector(idx, EV_VEC_absmax, posit)
posit[0] = float(90000.0)
posit[1] = float(90000.0)
posit[2] = float(90000.0)
/*entity_set_vector(idx, EV_VEC_size, posit)
entity_set_vector(idx, EV_VEC_absmin, posit)
entity_set_vector(idx, EV_VEC_maxs, posit)
entity_set_vector(idx, EV_VEC_absmax, posit)
entity_set_vector(idx, EV_VEC_absmax, posit)
entity_set_vector(idx, EV_VEC_size, posit)*/
set_size(idx, mins, posit)
entity_set_string(idx, EV_SZ_model, "*30")
cs_set_user_vip(ptd, 1)
cs_set_user_team(ptd, 2)
force_use(ptd, idx)