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[L4D2] Survivor Clones Hunter Pounced Warning Fix


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Author
DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Plugin ID:
4365
Plugin Version:
1.2
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
Re-uses the Generic Hunter Pounced lines from C1M1 so that male L4D2 survivors can warn when their clones are pounced
Old 09-23-2014 , 16:08   [L4D2] Survivor Clones Hunter Pounced Warning Fix
Reply With Quote #1

About : This plugin Re-uses the Generic Hunter Pounced lines from C1M1 so that Nick, Ellis and Coach can warn for a Hunter Pouncing their clones on server with 8+ players where multiple survivor clones are a frequent thing.

"What? The name is too long/confusing!"

Just watch this video.

This plugin requires Scene Processor to compile and Scene Processor.smx to function.


CVARs and CMDs:
Code:
- No CVARs or Commands are included in this plugin.
Change Log :
Code:
Version 1.0   2014-09-23 (4 views)
- Initial Release

Version 1.1   2014-09-23 (10 views)
- Added Lines for Zoey and Louis Clones

Version 1.2  2014-09-26
- Optimized Plugin code
- Fixed a small mistake I had made where the check was coded to check IsPlayerAlive before checking IsClientIngame
Bugs :
Code:
- Plugin is expected to be bug free
Attached Files
File Type: zip survivor_hunter_pounced_clones_fix.zip (6.6 KB, 2318 views)
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Last edited by DeathChaos25; 09-26-2014 at 07:30.
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Sev
Veteran Member
Join Date: May 2010
Old 09-23-2014 , 17:43   Re: [L4D2] Survivor Clones Hunter Pounced Warning Fix
Reply With Quote #2

Pretty neat.

Same idea used by Baz with the talkers, only for the L4D2 crew talking about the L4D1 crew.

I wanna say some of the L4D1 survivors have the same capability.

Louis 'Look at that zombie jumping on him/her!'
Zoey 'Whats that zombie doing to him/her!'
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 09-23-2014 , 17:47   Re: [L4D2] Survivor Clones Hunter Pounced Warning Fix
Reply With Quote #3

Quote:
Originally Posted by Sev View Post
Pretty neat.

Same idea used by Baz with the talkers, only for the L4D2 crew talking about the L4D1 crew.

I wanna say some of the L4D1 survivors have the same capability.

Louis 'Look at that zombie jumping on him/her!'
Zoey 'Whats that zombie doing to him/her!'
I didn't really think about that, as this was just a copy/paste from another plugin I'm working on, because said plugin needed me to rework the whole "Hunter's on Nick!" vocalization events.

It literally only took the amount of time it took me to type out the name, description, pre-compile it, zip it alongside the sp, and upload it, which was basically less than a whole minute.

I'll work on that and see what I can find.

Edit : Added lines for Zoey & Louis, as Francis and Bill Lack the necessary generic pounced reactions.
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Last edited by DeathChaos25; 09-23-2014 at 18:05.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 09-25-2014 , 23:03   Re: [L4D2] Survivor Clones Hunter Pounced Warning Fix
Reply With Quote #4

09/25/2014 - 13:57:20: SourceMod error session started
L 09/25/2014 - 13:57:20: Info (map "l4d2_base_east") (file "errors_20140925.log")
L 09/25/2014 - 13:57:20: [SM] Native "IsPlayerAlive" reported: Client 5 is not in game
L 09/25/2014 - 13:57:20: [SM] Displaying call stack trace for plugin "survivor_hunter_pounced_clones_fix.smx":
L 09/25/2014 - 13:57:20: [SM] [0] Line 120, D:\scripting\survivor_hunter_pounced_clones_f ix.sp::LungePounce_Event()
L 09/25/2014 - 152:01: Error log file session closed.
Krufftys Killers is offline
DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 09-26-2014 , 07:32   Re: [L4D2] Survivor Clones Hunter Pounced Warning Fix
Reply With Quote #5

Quote:
Originally Posted by Krufftys Killers View Post
09/25/2014 - 13:57:20: SourceMod error session started
L 09/25/2014 - 13:57:20: Info (map "l4d2_base_east") (file "errors_20140925.log")
L 09/25/2014 - 13:57:20: [SM] Native "IsPlayerAlive" reported: Client 5 is not in game
L 09/25/2014 - 13:57:20: [SM] Displaying call stack trace for plugin "survivor_hunter_pounced_clones_fix.smx":
L 09/25/2014 - 13:57:20: [SM] [0] Line 120, D:\scripting\survivor_hunter_pounced_clones_f ix.sp::LungePounce_Event()
L 09/25/2014 - 152:01: Error log file session closed.
Fixed.

The check for IsClientInGame was actually implemented into the plugin, however, I had done so AFTER the IsPlayerAlive check, not before like it was supposed to be.

Updated to fix this oversight and also optimized the code, now it also looks a bit cleaner.
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