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Originally Posted by [ --<-@
Black Rose]on the lvl switch you have allready checked if the player is lvl 0, then u have a lvl 0 case.
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True but that is wrong topic
And let him do as he want to do it
Btw should I create separate files to make it easier to see where I have all the scripts?
Example. I've got an inl named myth_skills.inl and there I only have the things that belong to the skills the different classes have.
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