Quote:
Originally Posted by ddhoward
I actually had a conversation on here about this exact same idea. In addition to cameras, another idea was tiny Monoculus' or perhaps mono eyeball rockets.
It's been on my list-of-shit-to-do for like 6 months now. :\ In any case, you should just be able to spawn some sort of entity into the world, and then teleport it to the player OnGameFrame().
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Here's the thing; while patching up the !saveloc/!teleport plugin for ArchangelGabriel to prevent Spectators from using !saveloc in inappropriate areas and then teleporting into them, as well as dead people, I discovered that IsPlayerAlive returns false for Spectators. They aren't considered "alive", so they may not be considered actual players.
As for OnGameFrame, I really don't like using that (potential lag issues, if memory serves). Gotta be a better way....maybe some sort of SetCustomModel (or whatever it is that Model Manager uses, I forget the function name) on a Spectator.
One other issue I have is the Spectators blocking players views or general trollery via the model.