public eDeath() { new iKiller = read_data(1); new iVictim = read_data(2); if (IsPlayer(Killer) && iVictim != iKiller && Tonly[iKiller]) { new weapon_id = find_ent_by_owner(-1, "weapon_*", iKiller); if (!weapon_id) return; new szKillMSG[3]; switch (cs_get_weapon_ammo(weapon_id)) { case 0: { //formatex.... cs_set_weapon_ammo(weapon_id, 1); } case 1: { //formatex... } default: return; } //hudmessage } }