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if hit user else


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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 08-07-2014 , 08:43   Re: if hit user else
Reply With Quote #1

Quote:
Originally Posted by monkey. View Post
Well i need the users screen to fade if he shoots somewhere randomly, but when he hits someone from the enemies then his screen wont fade.
But what if he is close but still misses?

Quote:
Originally Posted by Decak View Post
Register Client PreThink, define Button and use someone like this:
Code:
if(Button == FIRE) {
set_fade...
There are much better ways to determine when someone shoots. This method is bad (and wrong).
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Last edited by fysiks; 08-07-2014 at 08:44.
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monkey.
Junior Member
Join Date: Jul 2012
Location: Estonia
Old 08-07-2014 , 09:08   Re: if hit user else
Reply With Quote #2

Like it doesnt matter how far or close he is, if he doesnt hit anyone then screen fades but if hits enemy then doesnt fade
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