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[TF2]Spell Randomizer 1.2.0


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ddhoward
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Join Date: May 2012
Location: California
Old 10-30-2013 , 23:39   Re: Re: [TF2]Spell Randomizer
Reply With Quote #11

Quote:
Originally Posted by IWasHere View Post
I'm new to sourcemod, how do I comment these out exactly?
Just add // before the line in question. Then recompile.
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DJ Data
SourceMod Donor
Join Date: Dec 2012
Location: Switzerland
Old 11-02-2013 , 11:13   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #12

Hey!
Amazing plugin. Everyone loves it on our server.
Its fun to play with spells on maps that dont require a halloween version.

I do have some suggestions. Could you please make following adjustments:

Only players with a certain flag can get spells.
Medieval mode allows melee (or a different mode).

Thanks!
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Graffiti
AlliedModders Donor
Join Date: Aug 2013
Location: Russia
Old 11-02-2013 , 11:14   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #13

Does plugin work on all maps or only Halloween?
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Mitchell
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Join Date: Mar 2010
Old 11-02-2013 , 12:29   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #14

Quote:
Originally Posted by Graffiti View Post
Does plugin work on all maps or only Halloween?
All maps.
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Graffiti
AlliedModders Donor
Join Date: Aug 2013
Location: Russia
Old 11-02-2013 , 12:46   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #15

Quote:
Originally Posted by Mitchell View Post
All maps.
not working on cp_orange_x3 .
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-02-2013 , 13:22   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #16

Quote:
Originally Posted by Graffiti View Post
not working on cp_orange_x3 .
Make sure you have the spell magazine equipped, wont work with out it.
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Graffiti
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Join Date: Aug 2013
Location: Russia
Old 04-14-2014 , 15:31   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #17

How to give all players the book?
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zyrphon
Member
Join Date: Jan 2010
Location: Chicago, IL, USA
Old 06-13-2014 , 09:43   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #18

even with medieval disabled the plugin blocks all non-melee weapons. ??????? why
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-30-2014 , 09:03   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #19

Quote:
Originally Posted by zyrphon View Post
even with medieval disabled the plugin blocks all non-melee weapons. ??????? why
Yeah the medaval cvar is glitchy. I have to unload/load the plugin again sometimes to get off melee only even when the cvar is set to 0

Can you plz check this.

Last edited by MaloModo; 07-30-2014 at 09:05.
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VintageDoodle
Junior Member
Join Date: Mar 2014
Old 07-31-2014 , 15:43   Re: [TF2]Spell Randomizer 1.2.0
Reply With Quote #20

Last post by author was in 2013, I don't think he's active anymore...

This is the one I use because I really didn't like medieval mode and it would always do medieval mode for me. And my server mainly runs MvM or KotH

I basically removed medieval mode part of the code and added in sm_spell_amounts_strong so that the electromagnetball, skele, monoc and shrink have different amounts than normal spells.
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File Type: sp Get Plugin or Get Source (spell_randomizer.sp - 234 views - 2.8 KB)
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