Let's get on the topic - I'm trying to find the best way to block any kills with any kind of vehicle. Allright, I had some ideas (which may sound suuper srupid):
- registering message (get_user_smgid("DeathMsg")) and check if the weapon entity is "vehicle". Allright, but how to block (set_msg_block?). And also, how to prevent player from death - just continue pushing by the vehicle or just set his origin away from the vehicle ent?
- registering Ham_TakeDamage, where to check if inflictor is "vehicle" and then return the ham_supercede. But is this ham even called on vehicle kill?!
I'm still thinking that the first way is better, but have no clear idea how to fully block the killing and prevent player from dying... Thanks!