1. dunno but this is the same thing but easier:
Code:
public classpowers(id) {
set_user_health(id, 100 + ( g_PlayerLevel[id] * 10 ) )
}
2.
Code:
if ( g_PlayerClass[id] == 1 ) // If user is Demon
classpowers(id)
3. you probably have the level thing in DeathMsh event.