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Entity: No model, glowing


  
 
 
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Werewolf
Senior Member
Join Date: Jan 2006
Location: Sweden
Old 03-12-2006 , 16:40  
Reply With Quote #4

Maybe set a model. Make it almost completely invisible with set_user_rendering(box, kRenderFxPulseSlow, 0, 0, 0, kRenderGlow, 1)
And you could use milkshape 3d trial and make a 10 x 10 x 10 box.
Btw. That's 1 dm3 = 10 dl water
I think that should do it... Or set a sprite
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