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Originally Posted by Brad
What are you trying to do? Mess with the stats on every new round?
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Originally Posted by ^_^Satan^_^
I'm trying to make it so that when the round is manually restarted the stats reset, but also so that when the round starts the stats reset too, and it's working, but I'm still getting the errors.
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So, the answer is yes, you are trying to alter the stats at the beginning of every round. You don't need to capture all that stuff you're trying to capture. If altering the stats at freeze end is acceptable, you only need to capture that ONE thing.
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Originally Posted by Brad
That might get rid of the current error but it's bound to add more errors because then you'd be trying to pass 0 to a whole host of functions that don't expect 0 to be passed in.
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Originally Posted by ^_^Satan^_^
I don't know why it would work, but there's no bugs with the plugin (with the exception of the runtime error).
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I already answered this.