Well coded.
Suggestions:
I seen the way you cleared item on gamemode ended, but because you use round ended you don't need to check in gamemode
Example:
Code:
public event_round_start()
{
for( new id = 1; id <= g_maxplayers; id++ )
{
g_Limit[id] = 0
}
bitPlayerZombieRevenge = 0
}
so you don't really need gamemode ended forward, in case that you didn't use limit then gamemode ended would be much more efficient.
And one more thing i would not use zp colorchat because it takes away lot of usage, use costume chat or look at my codes with costume chat (Gas mask).
After you did that look at how much bytes plugin will take.
Everything else is great, bitusage specially (:
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