Quote:
Originally Posted by friagram
I believe the tf2 megaman maps implement their music as in game controllable music rather than with ambient generics.
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http://files.xpenia.org/temp/pic088.png Nope. No manifests. (Pretty sure that
/maps/*_level_sounds.txt is autogenerated.)
Could sound generated by EmitAmbientSound be stopped?
If not, well, guess ambient_generic is the last option.
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