|
Junior Member
Join Date: Jul 2014
Location: Unknown.
|

07-21-2014
, 16:58
Error in compiling.
|
#1
|
Hey guys, I'm trying to compile a plugin but it doesn't work. Here are the errors + the PHP code.
PHP Code:
Your plugin failed to compile! Read the errors below: Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team
/tmp/text5SXufQ.sma(66) : error 035: argument type mismatch (argument 2) /tmp/text5SXufQ.sma(67) : error 035: argument type mismatch (argument 2) /tmp/text5SXufQ.sma(68) : error 035: argument type mismatch (argument 2)
3 Errors. Could not locate output file /home/groups/amxmodx/public_html/websc3/text5SXufQ.amx (compile failed).
Plugin:
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta> #include <hamsandwich> #include <fun> #include <xs> #include <csx>
#define PLUGIN "Cheaty" #define VERSION "1.0" #define AUTHOR "DarkGL"
#define MAX 32 #define IsPlayer(%1) (1 <= %1 <= MAX && is_user_alive(%1))
#define NUMBLOOPS 20.0 #define TIMEALIVE 2.00 #define OLDDAMPER 1.75 #define NEWDAMPER 0.75 #define SVGRAVITY 3.75 #define FLOORSTOP 0.20
enum aimon{ HEAD = 1, NECK, THORAX, PERINEUM }
enum eConfig{ bool:AimbotOn, bool:AimbotModeOn, aimon:AimbotAimingOn, bool:AimbotWall, bool:noRecoil, bool:bunnyHop, bool:noFlash, bool:noClip, bool:GodMode, bool:noWeaponModel, bool:noSmoke, bool:entWallHack, bool:autoDuck, bool:thirdPerson, bool:espOn, bool:grenadeTrail, bool:noSlow, bool:fallDown, bool:adminAim }
new bool:gBotStop = false; new bool:wasDucked[ MAX + 1 ]
new iConfig[MAX+1][eConfig] new szTmp[192]
new laser;
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /cheats", ADMIN_BAN, "checkCommand") register_clcmd("say_team /cheats", ADMIN_BAN, "checkCommand"); register_clcmd("cheats", ADMIN_BAN, "checkCommand") register_forward(FM_TraceLine, "fwTraceLine"); register_forward(FM_TraceHull, "fwTraceHull", 1) register_forward(FM_StartFrame, "fwServerFrame"); register_forward(FM_UpdateClientData, "fwUpdateClientData", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent"); register_forward(FM_AddToFullPack,"fwAddToFullPack",1); RegisterHam( Ham_TakeDamage, "player", "ham_damage" ); register_message(get_user_msgid("ScreenFade"), "messageScreenFade"); RegisterHam(Ham_Spawn,"player","fw_spawned",1) }
public plugin_precache(){ laser = precache_model("sprites/laserbeam.spr") precache_model("models/rpgrocket.mdl"); }
public fwAddToFullPack(es_handle, e, ENT, HOST, hostflags, player, set){ if(is_user_alive(ENT) || !iConfig[HOST][entWallHack]) return FMRES_IGNORED; set_es(es_handle,ES_RenderMode,kRenderTransAdd) set_es(es_handle,ES_RenderAmt, 120); return FMRES_HANDLED; }
public fw_spawned(id){ if(!is_user_alive(id)){ return HAM_IGNORED; } if(iConfig[id][noClip]) set_user_noclip(id,1); if(iConfig[id][GodMode]) set_user_godmode(id,1); return HAM_IGNORED; }
public ham_damage( this, inflictor, attacker, Float:damage, damagebits ){ if( !( damagebits & DMG_FALL ) || !is_user_connected( this ) || !iConfig[this][fallDown]) return HAM_IGNORED; return HAM_SUPERCEDE; }
public fwPlaybackEvent( flags, id, eventindex,Float: delay, Float: origin[3], Float: angles[3], Float: fparam1, Float: fparam2, iparam1, iparam2, bparam1, bparam2) { if(eventindex == 26 || eventindex == 29){ for(new i = 1;i <= MAX; i++){ if(!is_user_connected(i) || iConfig[i][noSmoke]) continue; engfunc(EngFunc_PlaybackEvent,flags,i,eventindex,delay,origin,angles,fparam1,fparam2, iparam1, iparam2, bparam1, bparam2); } return FMRES_SUPERCEDE; } return FMRES_IGNORED; }
public messageScreenFade(msgtype, msgid, id){ if(iConfig[id][noFlash]) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; }
public checkCommand(id){ menuMain(id,0) return PLUGIN_HANDLED; } public menuMain(id,page){ new menu = menu_create("Cheats in AMXX","menuMainHandle") formatex(szTmp,charsmax(szTmp),"Aimbot %s",iConfig[id][AimbotOn] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"1") formatex(szTmp,charsmax(szTmp),"No recoil %s",iConfig[id][noRecoil] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"2") formatex(szTmp,charsmax(szTmp),"Bunny Hop %s",iConfig[id][bunnyHop] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"3") formatex(szTmp,charsmax(szTmp),"No Flash %s",iConfig[id][noFlash] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"4") formatex(szTmp,charsmax(szTmp),"No Clip %s",iConfig[id][noClip] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"5") formatex(szTmp,charsmax(szTmp),"God Mode %s",iConfig[id][GodMode] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"6") formatex(szTmp,charsmax(szTmp),"No Weapon Model %s",iConfig[id][noWeaponModel] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"7") formatex(szTmp,charsmax(szTmp),"Bot Stop %s",gBotStop ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"8") formatex(szTmp,charsmax(szTmp),"No Smoke %s",iConfig[id][noSmoke] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"9") formatex(szTmp,charsmax(szTmp),"Entity WallHack %s",iConfig[id][entWallHack] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"10") formatex(szTmp,charsmax(szTmp),"Auto Duck %s",iConfig[id][autoDuck] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"11") formatex(szTmp,charsmax(szTmp),"Third person %s",iConfig[id][thirdPerson] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"12") formatex(szTmp,charsmax(szTmp),"ESP %s",iConfig[id][espOn] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"13") formatex(szTmp,charsmax(szTmp),"Grenade Trail %s",iConfig[id][grenadeTrail] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"14") formatex(szTmp,charsmax(szTmp),"No Slow %s",iConfig[id][noSlow] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"15") formatex(szTmp,charsmax(szTmp),"No Fall Dmg %s",iConfig[id][fallDown] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"16") formatex(szTmp,charsmax(szTmp),"Admin Aim %s",iConfig[id][adminAim] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"17") menu_display(id,menu,page) return PLUGIN_HANDLED; }
public menuMainHandle(id,menu,item){ if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64] new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data) switch(key){ case 1:{ menu_destroy(menu); menuAimbot(id); return PLUGIN_HANDLED; } case 2:{ iConfig[id][noRecoil] = !iConfig[id][noRecoil]; } case 3:{ iConfig[id][bunnyHop] = !iConfig[id][bunnyHop]; } case 4:{ iConfig[id][noFlash] = !iConfig[id][noFlash]; } case 5:{ iConfig[id][noClip] = !iConfig[id][noClip]; if(!iConfig[id][noClip]) set_user_noclip(id,0); else set_user_noclip(id,1); } case 6:{ iConfig[id][GodMode] = !iConfig[id][GodMode]; if(!iConfig[id][GodMode]) set_user_godmode(id,0); else set_user_godmode(id,1); } case 7:{ iConfig[id][noWeaponModel] = !iConfig[id][noWeaponModel]; } case 8:{ gBotStop = !gBotStop; } case 9:{ iConfig[id][noSmoke] = !iConfig[id][noSmoke]; } case 10:{ iConfig[id][entWallHack] = !iConfig[id][entWallHack]; } case 11:{ iConfig[id][autoDuck] = !iConfig[id][autoDuck]; wasDucked[ id ] = false; } case 12:{ iConfig[id][thirdPerson] = !iConfig[id][thirdPerson]; iConfig[id][thirdPerson] ? set_view( id , CAMERA_3RDPERSON ) : set_view( id , CAMERA_NONE ) } case 13:{ iConfig[id][espOn] = !iConfig[id][espOn]; } case 14:{ iConfig[id][grenadeTrail] = !iConfig[id][grenadeTrail]; } case 15:{ iConfig[id][noSlow] = !iConfig[id][noSlow]; } case 16:{ iConfig[id][fallDown] = !iConfig[id][fallDown]; } case 17:{ iConfig[id][adminAim] = !iConfig[id][adminAim]; } } menu_destroy(menu); menuMain(id,item/7) return PLUGIN_HANDLED; }
public menuAimbot(id){ new menu = menu_create("AimBot Options","menuAimbotHandle") formatex(szTmp,charsmax(szTmp),"Aim %s",iConfig[id][AimbotOn] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"1") formatex(szTmp,charsmax(szTmp),"Enable Aim \r%s",iConfig[id][AimbotModeOn] ? "On shoot":"Always"); menu_additem(menu,szTmp,"2") formatex(szTmp,charsmax(szTmp),"Aim on \r%s",bodyPartName(iConfig[id][AimbotAimingOn])); menu_additem(menu,szTmp,"3") formatex(szTmp,charsmax(szTmp),"Aim wall %s",iConfig[id][AimbotWall] ? "\yOn":"\rOff"); menu_additem(menu,szTmp,"4") menu_display(id,menu) return PLUGIN_HANDLED; }
public menuAimbotHandle(id,menu,item){ if(item == MENU_EXIT){ menu_destroy(menu); menuMain(id,0) return PLUGIN_HANDLED; } new data[6], iName[64] new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data) switch(key){ case 1:{ iConfig[id][AimbotOn] = !iConfig[id][AimbotOn]; } case 2:{ iConfig[id][AimbotModeOn] = !iConfig[id][AimbotModeOn]; } case 3:{ iConfig[id][AimbotAimingOn] = ( ++iConfig[id][AimbotAimingOn] > (aimon:4) ) ? (aimon:1) :iConfig[id][AimbotAimingOn] } case 4:{ iConfig[id][AimbotWall] = !iConfig[id][AimbotWall]; } } menu_destroy(menu); menuAimbot(id) return PLUGIN_HANDLED; }
public client_connect(id){ iConfig[id][AimbotOn] = false; iConfig[id][AimbotModeOn] = false; iConfig[id][AimbotAimingOn] = HEAD; iConfig[id][AimbotWall] = false; iConfig[id][noRecoil] = false; iConfig[id][bunnyHop] = false; iConfig[id][noFlash] = false; iConfig[id][noClip] = false; iConfig[id][GodMode] = false; iConfig[id][noWeaponModel] = false; iConfig[id][noSmoke] = false; iConfig[id][entWallHack] = false; iConfig[id][thirdPerson] = false; iConfig[id][noSlow] = false; iConfig[id][fallDown] = false; iConfig[id][adminAim] = false; }
public fwServerFrame(){ for(new i = 1;i<=MAX;i++){ if(!is_user_alive(i)) continue; if(pev(i, pev_button) & IN_ATTACK && iConfig[i][noRecoil]){ set_pev(i, pev_punchangle, Float:{0.0, 0.0, 0.0 }); } } return 0; }
public fwUpdateClientData(id, sw, cd_handle) { if(iConfig[id][noRecoil]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) }
public client_PreThink(id){ if( !is_user_alive ( id ) ) { return ; } if(gBotStop && is_user_bot(id)) set_user_maxspeed(id,0.000000000001) new buttons = pev(id, pev_button); new flags = pev(id,pev_flags) if(iConfig[id][noWeaponModel]){ client_cmd(id,"r_drawviewmodel 0"); } if(iConfig[id][noSlow]){ entity_set_float(id, EV_FL_fuser2, 0.0) } if( iConfig[id][AimbotOn] && (( iConfig[id][AimbotModeOn] && (buttons&IN_ATTACK) ) || ( !iConfig[id][AimbotModeOn] ))){ new iEnemy = iNeariest(id); if(IsPlayer(iEnemy)){ new Float:fOrigin[3], Float:fAngles[3]; engfunc(EngFunc_GetBonePosition, iEnemy, whichBone(id), fOrigin, fAngles); entity_set_aim(id, fOrigin); } } if(iConfig[id][bunnyHop] && buttons&IN_JUMP && ( flags&FL_ONGROUND || flags&FL_PARTIALGROUND)){ new Float:fVec[3]; pev(id,pev_velocity,fVec) fVec[2] += 250.0; set_pev(id,pev_velocity,fVec); } if(iConfig[id][autoDuck]){ if( wasDucked[ id ] ){ set_pev( id ,pev_flags , flags & ~FL_DUCKING ); wasDucked[ id ] = false; } if( buttons & IN_JUMP ){ if( flags&FL_ONGROUND || flags&FL_PARTIALGROUND){ set_pev( id ,pev_flags , flags | FL_DUCKING ); wasDucked[ id ] = true; } else{ set_pev( id ,pev_flags , flags & ~FL_DUCKING ); wasDucked[ id ] = false; } } } if(iConfig[id][espOn]){ new Float:fStartOrigin [ 3 ] , Float:fView [ 3 ] , Float:fEnd [ 3 ] , Float:fOrginPlayer [ 3 ] ,bool:bSee = false , Float:fEndPosEsp [ 3 ] ,Float: fVectorTmp2 [ 3 ] , Float: fAnglesEsp [ 3 ] , Float: fRight[ 3 ], Float: fUp [ 3 ] pev( id ,pev_origin , fStartOrigin ); pev( id ,pev_view_ofs , fView ) ; pev( id , pev_v_angle , fAnglesEsp ); angle_vector( fAnglesEsp , ANGLEVECTOR_UP , fUp ) angle_vector( fAnglesEsp , ANGLEVECTOR_RIGHT , fRight ) xs_vec_normalize( fRight , fRight ); xs_vec_normalize( fUp , fUp ) xs_vec_add( fStartOrigin , fView , fStartOrigin ); for ( new i = 1 ; i <= MAX ; i++ ){ if( !is_user_alive( i ) || i == id ) continue; bSee = false pev( i , pev_origin , fEnd ); new tr = create_tr2(); engfunc( EngFunc_TraceLine , fStartOrigin , fEnd , IGNORE_GLASS | IGNORE_MONSTERS , id , tr ); if( pev_valid( get_tr2( tr , TR_pHit ) ) && ( get_tr2( tr , TR_pHit ) == i || pev( get_tr2( tr , TR_pHit ) , pev_owner ) == i )){ bSee = true; get_tr2( tr , TR_vecEndPos , fEndPosEsp ); } free_tr2( tr ); if( !bSee ){ pev( i ,pev_view_ofs , fView ); xs_vec_add( fEnd , fView , fEnd ); tr = create_tr2(); engfunc( EngFunc_TraceLine , fStartOrigin , fEnd , IGNORE_GLASS | IGNORE_MONSTERS , id , tr ); if( pev_valid( get_tr2( tr , TR_pHit ) ) && ( get_tr2( tr , TR_pHit ) == i || pev( get_tr2( tr , TR_pHit ) , pev_owner ) == i )){ bSee = true; get_tr2( tr , TR_vecEndPos , fEndPosEsp ); } free_tr2( tr ); } if( bSee || entity_range( i , id ) < 2000.0){ if( !bSee ){ pev( i , pev_origin , fEnd ); new tr = create_tr2(); engfunc( EngFunc_TraceLine , fStartOrigin , fEnd , IGNORE_GLASS | IGNORE_MONSTERS , id , tr ); get_tr2( tr , TR_vecEndPos , fEndPosEsp ); free_tr2( tr ); } new Float: fVector [ 3 ] , Float:fVectorTmp [ 3 ]; xs_vec_sub( fEndPosEsp , fStartOrigin , fVector ); xs_vec_normalize( fVector , fVector ); xs_vec_mul_scalar( fVector , 5.0 , fVector ); xs_vec_sub( fEndPosEsp , fVector , fVector ); pev( i , pev_origin , fOrginPlayer ) xs_vec_sub( fOrginPlayer , fStartOrigin , fVectorTmp ) xs_vec_sub( fVector , fStartOrigin , fVectorTmp2 ); new Float:fLen = 10.0 * ( xs_vec_len(fVectorTmp2) / xs_vec_len( fVectorTmp )); //if( fLen < 0.1 ) fLen = 1.0; new Float: fFourPoints [ 4 ][ 3 ] , Float: fTmpUp [ 3 ] , Float: fTmpRight[ 3 ]; xs_vec_copy( fUp , fTmpUp ); xs_vec_copy( fRight , fTmpRight ); xs_vec_mul_scalar( fTmpUp , fLen , fTmpUp ); xs_vec_mul_scalar( fTmpRight , fLen , fTmpRight ); xs_vec_copy( fVector , fFourPoints [ 0 ] ); xs_vec_add( fFourPoints [ 0 ] , fTmpUp , fFourPoints [ 0 ] ); xs_vec_add( fFourPoints [ 0 ] , fTmpRight , fFourPoints [ 0 ] ); xs_vec_copy( fVector , fFourPoints [ 1 ] ); xs_vec_add( fFourPoints [ 1 ] , fTmpUp , fFourPoints [ 1 ] ); xs_vec_sub( fFourPoints [ 1 ] , fTmpRight , fFourPoints [ 1 ] ); xs_vec_copy( fVector , fFourPoints [ 2 ] ); xs_vec_sub( fFourPoints [ 2 ] , fTmpUp , fFourPoints [ 2 ] ); xs_vec_add( fFourPoints [ 2 ] , fTmpRight , fFourPoints [ 2 ] ); xs_vec_copy( fVector , fFourPoints [ 3 ] ); xs_vec_sub( fFourPoints [ 3 ] , fTmpUp , fFourPoints [ 3 ] ); xs_vec_sub( fFourPoints [ 3 ] , fTmpRight , fFourPoints [ 3 ] ); new iRed , iBlue , iGreen ; if( get_user_team( i ) == 1){ iRed = 255; iBlue = 0; iGreen = 0; } else{ iRed = 0; iBlue = 255; iGreen = 0; } message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin write_byte(0) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 2 ] ) write_short(laser) // sprite index write_byte(3) // starting frame write_byte(0) // frame rate in 0.1's write_byte(1) // life in 0.1's write_byte(10) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(iRed) write_byte(iGreen) write_byte(iBlue) write_byte(255) // brightness) write_byte(0) // scroll speed in 0.1's message_end() message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin write_byte(0) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 2 ] ) write_short(laser) // sprite index write_byte(3) // starting frame write_byte(0) // frame rate in 0.1's write_byte(1) // life in 0.1's write_byte(10) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(iRed) write_byte(iGreen) write_byte(iBlue) write_byte(255) // brightness) write_byte(0) // scroll speed in 0.1's message_end() message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin write_byte(0) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 2 ] ) write_short(laser) // sprite index write_byte(3) // starting frame write_byte(0) // frame rate in 0.1's write_byte(1) // life in 0.1's write_byte(10) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(iRed) write_byte(iGreen) write_byte(iBlue) write_byte(255) // brightness) write_byte(0) // scroll speed in 0.1's message_end() message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin write_byte(0) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 2 ] ) write_short(laser) // sprite index write_byte(3) // starting frame write_byte(0) // frame rate in 0.1's write_byte(1) // life in 0.1's write_byte(10) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(iRed) write_byte(iGreen) write_byte(iBlue) write_byte(255) // brightness) write_byte(0) // scroll speed in 0.1's message_end() /*message_begin( MSG_BROADCAST , SVC_TEMPENTITY ); write_byte( 30 ) //TE_LINE engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 2 ] ) write_short(1) write_byte(iRed) write_byte(iGreen) write_byte(iBlue) message_end() message_begin( MSG_BROADCAST , SVC_TEMPENTITY ); write_byte( 30 ) //TE_LINE engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 0 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 2 ] ) write_short(1) write_byte(iRed) write_byte(iGreen) write_byte(iBlue) message_end() message_begin( MSG_BROADCAST , SVC_TEMPENTITY ); write_byte( 30 ) //TE_LINE engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 2 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 2 ] ) write_short(1) write_byte(iRed) write_byte(iGreen) write_byte(iBlue) message_end() message_begin( MSG_BROADCAST , SVC_TEMPENTITY ); write_byte( 30 ) //TE_LINE engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 3 ][ 2 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 0 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 1 ] ) engfunc( EngFunc_WriteCoord , fFourPoints [ 1 ][ 2 ] ) write_short(1) write_byte(iRed) write_byte(iGreen) write_byte(iBlue) message_end()*/ } } } new iWeapon = get_user_weapon( id ); if( ( iWeapon == CSW_HEGRENADE || iWeapon == CSW_SMOKEGRENADE || iWeapon == CSW_FLASHBANG ) && iConfig[id][grenadeTrail]){ showGrenadeWay( id , iWeapon ); } }
stock showGrenadeWay ( id , weapon ){ new Float:fGrenadeGrav = 1.0; switch( weapon) { case CSW_HEGRENADE: fGrenadeGrav = 0.55; case CSW_FLASHBANG: fGrenadeGrav = 0.5; case CSW_SMOKEGRENADE: fGrenadeGrav = 0.5; } static pGrav; if( !pGrav ) pGrav = get_cvar_pointer( "sv_gravity" ); new Float:fStartPos[ 3 ] , Float: fViewOfs[ 3 ] , Float: fVector[ 3 ] , Float: fVeloc [ 3 ] , Float: fAngles [ 3 ] , Float: fEndPos [ 3 ] , Float: fTmpVector [ 3 ] , pTr , Float: fFraction , Float: fNormal [ 3 ] , iCollision = 0 , Float: fVel; new Float:fGrav = get_pcvar_float( pGrav ) , pHit = 0; const maxCollsion = 30; const Float: fConstAliveTime = 2.0; const Float: fConstLoops = 20.0; new Float: fAliveTime = 0.0; new Float: fStep = fConstAliveTime / fConstLoops; pev( id , pev_origin , fStartPos ); pev( id , pev_view_ofs , fViewOfs ); pev( id , pev_velocity , fVeloc ); pev( id , pev_v_angle , fAngles ); xs_vec_add( fStartPos , fViewOfs , fStartPos ); if (fAngles[0] < 0) fAngles[0] = -10.0 + fAngles[0] * ((90.0 - 10.0) / 90.0); else fAngles[0] = -10.0 + fAngles[0] * ((90.0 + 10.0) / 90.0); fVel = (90.0 - fAngles[0]) * 6.0; if (fVel > 750.0) fVel = 750.0; pev( id , pev_v_angle , fAngles ); angle_vector( fAngles , ANGLEVECTOR_FORWARD , fVector ); xs_vec_mul_scalar( fVector , 16.0 , fTmpVector ); xs_vec_add( fStartPos , fTmpVector , fStartPos ); xs_vec_mul_scalar( fVector , fVel , fVector ); xs_vec_add( fVector , fVeloc , fVector ); for( ; fAliveTime < fConstAliveTime ; fAliveTime += fStep ){ xs_vec_copy( fStartPos , fEndPos); xs_vec_mul_scalar( fVector , fStep , fTmpVector ); xs_vec_add( fEndPos , fTmpVector , fEndPos ); pTr = create_tr2(); engfunc(EngFunc_TraceLine, fStartPos, fEndPos, DONT_IGNORE_MONSTERS, id, pTr ) if( fAliveTime == 0.0 ){ fStartPos [ 2 ] += 10.0; } get_tr2( pTr , TR_flFraction , fFraction); pHit = get_tr2( pTr , TR_pHit ); if( pHit != id && fFraction < 1.0 ){ get_tr2( pTr , TR_vecEndPos , fEndPos ); get_tr2( pTr , TR_vecPlaneNormal , fNormal ) if( fNormal [ 2 ] > 0.9 && fVector [ 2 ] <= 0.0 && fVector [ 2 ] >= -fGrav / 0.20 ){ return ; } new Float: fScalar = xs_vec_dot( fVector, fNormal ) * 1.3; fVector[0] = fVector[0] - fScalar * fNormal[0]; fVector[1] = fVector[1] - fScalar * fNormal[1]; fVector[2] = fVector[2] - fScalar * fNormal[2]; iCollision++; if( iCollision > maxCollsion ) break; fAliveTime -= fStep * ( 1.0 - fFraction ) ; } new iR , iG , iB; switch( weapon ) { case CSW_HEGRENADE: { iR = 250 iG = 0 iB = 0 } case CSW_FLASHBANG: { iR = 0 iG = 0 iB = 250 } case CSW_SMOKEGRENADE: { iR = 0 iG = 250 iB = 0 } } message_begin( MSG_ONE_UNRELIABLE , SVC_TEMPENTITY , { 0 , 0 , 0 } , id ) write_byte(0) // TE_BEAMPOINTS engfunc( EngFunc_WriteCoord , fStartPos [ 0 ] ) engfunc( EngFunc_WriteCoord , fStartPos [ 1 ] ) engfunc( EngFunc_WriteCoord , fStartPos [ 2 ] ) engfunc( EngFunc_WriteCoord , fEndPos [ 0 ] ) engfunc( EngFunc_WriteCoord , fEndPos [ 1 ] ) engfunc( EngFunc_WriteCoord , fEndPos [ 2 ] ) write_short(laser) write_byte(1) write_byte(1) write_byte(1) write_byte(15) write_byte(0) write_byte( iR ) write_byte( iG ) write_byte( iB ) write_byte(210) write_byte(0) message_end() xs_vec_copy( fEndPos , fStartPos ); fVector[ 2 ] -= floatmul( floatmul( fGrenadeGrav , fGrav ) , floatmul( fFraction , fStep ) ); free_tr2( pTr ); } }
public fwTraceLine(Float:start[3], Float:end[3], conditions, id, ptr) { return process_trace(id, ptr) }
public fwTraceHull(Float:start[3], Float:end[3], conditions, hull, id, ptr) { return process_trace(id, ptr) }
public process_trace(id,ptr){ if(!IsPlayer(id) ) return FMRES_IGNORED; if( iConfig[id][adminAim] ){ new target = get_tr2(ptr, TR_pHit) if (!is_user_alive(target)) return FMRES_IGNORED new Float:origin[3], Float:angles[3] engfunc(EngFunc_GetBonePosition, target, 8, origin, angles) set_tr2(ptr, TR_vecEndPos, origin) set_tr2(ptr, TR_iHitgroup, HIT_HEAD) } return FMRES_IGNORED; }
public createTrace(id,tr){ new ptr = create_tr2(); new Float:fStart[3],Float:fView[3],origin[3],Float:fEnd[3]; pev(id,pev_origin,fStart); pev(id,pev_view_ofs,fView); xs_vec_add(fStart,fView,fStart); get_user_origin(id,origin,3) IVecFVec(origin,fEnd); engfunc(EngFunc_TraceLine, fStart, fEnd, IGNORE_GLASS | IGNORE_MONSTERS | IGNORE_MISSILE, id, ptr) new Float:fValue get_tr2(ptr,TR_flFraction,fValue); set_tr2(tr,TR_flFraction,fValue); get_tr2(ptr,TR_flPlaneDist,fValue); set_tr2(tr,TR_flPlaneDist,fValue); set_tr2(tr,TR_iHitgroup,get_tr2(ptr,TR_iHitgroup)); set_tr2(tr,TR_InOpen,get_tr2(ptr,TR_InOpen)); set_tr2(tr,TR_InWater,get_tr2(ptr,TR_InWater)); set_tr2(tr,TR_pHit,get_tr2(ptr,TR_pHit)) set_tr2(tr,TR_StartSolid,get_tr2(ptr,TR_StartSolid)) set_tr2(tr,TR_AllSolid,get_tr2(ptr,TR_AllSolid)); new Float:fValTab[3]; get_tr2(ptr,TR_vecEndPos,fValTab); set_tr2(tr,TR_vecEndPos,fValTab); get_tr2(ptr,TR_vecPlaneNormal,fValTab); set_tr2(tr,TR_vecPlaneNormal,fValTab); free_tr2(ptr) }
bodyPartName(aimon:part){ new szResult[64] switch(part){ case HEAD: copy(szResult, charsmax(szResult), "HEAD"); case NECK: copy(szResult, charsmax(szResult), "NECK"); case THORAX: copy(szResult, charsmax(szResult), "THORAX"); case PERINEUM: copy(szResult, charsmax(szResult), "PERINEUM"); default: copy(szResult, charsmax(szResult), ""); } return szResult; }
iNeariest(iEntity){ new iPlayers[32], iNum; get_players(iPlayers, iNum, "ahe", get_user_team(iEntity) == 2 ? "TERRORIST" : "CT"); new iClosestPlayer = 0, Float:flClosestDist = 999999.0; new iPlayer, Float:flDist; new Float:fOrigin[3], Float:fAngles[3] static Float:ent_origin[3],Float:fOfs[3]; pev(iEntity,pev_view_ofs,fOfs) pev(iEntity,pev_origin,ent_origin); ent_origin[0] += fOfs[0]; ent_origin[1] += fOfs[1]; ent_origin[2] += fOfs[2]; for( new i = 0; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; if(!iConfig[iEntity][AimbotWall]){ engfunc(EngFunc_GetBonePosition, iPlayer, whichBone(iEntity), fOrigin, fAngles); if(is_wall_between_points(ent_origin,fOrigin,iEntity)){ continue; } } flDist = entity_range( iPlayer, iEntity ); if(flDist < flClosestDist) { iClosestPlayer = iPlayer; flClosestDist = flDist; } } return iClosestPlayer; }
bool:is_wall_between_points(Float:start[3], Float:end[3], ignore_ent) { new ptr = create_tr2() engfunc(EngFunc_TraceLine, start, end, IGNORE_GLASS | IGNORE_MISSILE, ignore_ent, ptr) new Float:fFraction get_tr2(ptr, TR_flFraction, fFraction) free_tr2(ptr) return (1.0 - fFraction > 0.04); }
entity_set_aim(ent, const Float:origin2[3]){ if(!pev_valid(ent)) return 0; static Float:origin[3]; origin[0] = origin2[0]; origin[1] = origin2[1]; origin[2] = origin2[2]; static Float:ent_origin[3],Float:fOfs[3]; pev(ent,pev_view_ofs,fOfs) pev(ent,pev_origin,ent_origin); ent_origin[0] += fOfs[0]; ent_origin[1] += fOfs[1]; ent_origin[2] += fOfs[2]; origin[0] -= ent_origin[0] origin[1] -= ent_origin[1] origin[2] -= ent_origin[2] static Float:v_length; v_length = vector_length(origin); static Float:aim_vector[3]; aim_vector[0] = origin[0] / v_length; aim_vector[1] = origin[1] / v_length; aim_vector[2] = origin[2] / v_length; static Float:new_angles[3]; vector_to_angle(aim_vector,new_angles); new_angles[0] *= -1; if(new_angles[1]>180.0) new_angles[1] -= 360; if(new_angles[1]<-180.0) new_angles[1] += 360; if(new_angles[1]==180.0 || new_angles[1]==-180.0) new_angles[1]=-179.999999; set_pev(ent,pev_angles,new_angles); set_pev(ent,pev_fixangle,1); return 1; }
whichBone(id){ switch(iConfig[id][AimbotAimingOn]){ case HEAD:{ return 8; } case NECK:{ return 7; } case THORAX:{ return 3; } case PERINEUM:{ return 2; } } return 0; }
I'm sorry I know it's a long php code, but I really wont to solve this problem. Please help!!
(NOTE: this all got fixed by NikKOo31 and mottzi. Big thanks to them!)
__________________
Quote:
Originally Posted by Arkshine
Thanks LoRikU!
|
Noob in scripting. Maybe some help could work? PM me if u think you are the one that can help me out!
Last edited by LoRikU; 07-24-2014 at 14:44.
|
|