Quote:
Originally Posted by Phant
Decompile model and edit QC file: change "origin" value (or something like this) and compile it back to MDL.
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Is not working like that!!!
The ground position are in the SMD animation, not in the SMD model!!!
I take SMD "IDLE" from a model and change it with the "IDLE" SMD of the wrong ground position!!!
In a plugin if you set the ground position you will have erros like "the same model is not appear on some players", so the best way is to edit the model SMD'S!!!
YOU CAN CLOSE THIS TOPIC!!! PROBLEM SOLVED!!! GREAT!!!