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Bug Mod


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   v3x (159)
GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 03-11-2006 , 03:45   Bug Mod
Reply With Quote #1

  • This plugin spawns bugs into the game. The bugs do not hurt you or anything, they just move around waiting to be squashed or shot. Bugs squeek, and when they die they emit a death sound and blow up O_o.
    CAN NOW BE NADED TOO!

Commands (Flag "p"):
    • amx_bugmod - <1/On 0/Off>
    • amx_bugmod_speed - Speed Bugs Spawn (Defaulted to 5) <speed>

CVARs:
    • bugmod_max_bugs - Max number of bugs that can be in the map at one time.
      • Defaulted to 50
    • bugmod_runspeed - Speed that the bugs run at.
      • Defaulted to 2

Models + Sounds
Put models and sound folders into your mod directory.
Attached Files
File Type: sma Get Plugin or Get Source (ghw_bugs.sma - 3579 views - 8.5 KB)
File Type: zip ghw_bug_models___sounds.zip (9.9 KB, 2158 views)

Last edited by GHW_Chronic; 03-11-2007 at 04:08.
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-11-2006 , 03:48  
Reply With Quote #2

How is this on cpu usage? Sounds interesting and would like to try it, if I can fit it in.

EDIT: I just finished looking at the .sma. I see its using prethink and pfn_touch. Will this interfere with runemod just as twisted's multijump plugin did?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 03-11-2006 , 04:29  
Reply With Quote #3

pfn_touch will not cause problems if it is in more than one plugin, and prethink is not the same as client_PreThink that runemod, and all those other plugins use. It will cause no compadability problems. Not too much CPU usage, I just set the amount of bugs to 500 and it had to calc velocity and everything for 500 bugs and that caused a lot of lag, so keep it <100 and ~50.
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-11-2006 , 05:15  
Reply With Quote #4

Sweet, Ill test it out with runemod. It may be a little addition but its the little things that count(I think)
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-11-2006 , 07:14  
Reply With Quote #5

You have some of the weirdest ideas

Wait for some positive feedback and I'll approve it
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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wouter
Senior Member
Join Date: Feb 2005
Location: Belgium
Old 03-11-2006 , 07:36  
Reply With Quote #6

sounds cool
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Nuke
Junior Member
Join Date: Jan 2006
Location: Russia, Moscow
Old 03-11-2006 , 12:31  
Reply With Quote #7

Cool plugin, but i have a problem
May be this problem of my server.., but i and other players don't see model of the Bugs (invisible), we can only squash them
What you can say ?
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wouter
Senior Member
Join Date: Feb 2005
Location: Belgium
Old 03-11-2006 , 12:44  
Reply With Quote #8

how can you kill something you aint see
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jaffish
Junior Member
Join Date: Jun 2005
Location: Sweden.
Old 03-11-2006 , 13:10  
Reply With Quote #9

Nice one like it ...
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Nuke
Junior Member
Join Date: Jan 2006
Location: Russia, Moscow
Old 03-11-2006 , 13:58  
Reply With Quote #10

oh, i repair my problem - i simple copy file roach.mdl to cstrike\models directory!
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