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How to determine if round is restarted?


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Jordan
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Join Date: Aug 2005
Old 03-10-2006 , 21:58   How to determine if round is restarted?
Reply With Quote #1

Hey - for my plugin I am using HLTV as my event but it doesn't catch sv_restartround 1... is there any way to catch this? I need it
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Xanimos
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Join Date: Apr 2005
Location: Florida
Old 03-10-2006 , 22:18  
Reply With Quote #2

Code:
register_logevent( "MyFuncRoundStart", 2, "0=World triggered", "1=Round_Start" )
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Jordan
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Join Date: Aug 2005
Old 03-10-2006 , 22:30  
Reply With Quote #3

Thanks
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VEN
Veteran Member
Join Date: Jan 2005
Old 03-11-2006 , 07:07  
Reply With Quote #4

No, that event is for round start and he needs round REstart, this is two different events.

Quote:
for my plugin I am using HLTV as my event but it doesn't catch sv_restartround 1
Of course, because that's different event.

Quote:
sv_restartround 1... is there any way to catch this? I need it
Do you really need catch only sv_restartround and not sv_restart? Only 1 and not 2, 3, 4... ?
I highly doubt that you want to catch exactly sv_restartround 1, therefore see below.

That would catch exactly the moment when sv_restartround 1 or sv_restart 1 is set.
Code:
register_logevent("logevent_restart_round_1", 2, "1=Restart_Round_(1_second)")

If you want exact the same event but for any argument (number) then use that:
Code:
public plugin_log() {     if (read_logargc() != 2)         return     new arg[16]     read_logargv(1, arg, 15)     if (equal(arg, "Restart_Round_(")) {         // ...     } }

And finally if you want to catch the moment when "Game will restart in..." center text message is appears use that:
Code:
register_event("TextMsg", "event_game_will_restart", "a", "2=#Game_will_restart_in")

Probably you would ask what the difference between two last, well, there are no any noticeable difference.
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