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Veteran Member
Join Date: Aug 2007
Location: Latvia
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07-15-2014
, 06:30
Re: Altering ham parameters
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#8
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Quote:
Originally Posted by NikKOo31
Just for testing purposes
PHP Code:
public fw_takedamage(victim, inflictor, attacker, Float:damage, bits) { if(!is_user_alive(victim) || !is_user_connected(attacker)) return HAM_IGNORED
if(victim != attacker) return HAM_IGNORED
//option 1 SetHamParamEntity(1, attacker) SetHamParamEntity(2, attacker == inflictor ? victim:inflictor) SetHamParamEntity(3, victim)
//option 2 /*SetHamParamFloat(4, 0.0) ExecuteHam(Ham_TakeDamage, attacker, attacker == inflictor ? victim:inflictor, victim, damage, bits)*/ return HAM_SUPERCEDE }
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This changes "player" to weapon the actual victim(target) is carrying. I need actual attackers weapon.
Quote:
Originally Posted by KliPPy
Try leaving attacker as it is, and just swap first(this) and second(inflictor) parameter. 
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Nope, doesn't work.
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