Quote:
Originally Posted by xbennY
This would work perfectly in other programming languages but it does not works in Pawn because when the variable is Boolean he can not take the value 0 or 1, only the values true and false.
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That is not true. Pawn is a typeless language therefore, true = 1 and false = 0. Tagging a variable in Pawn is merely artificial unlike a typed language. One exception might be the Float tag.
So, you can simple set a boolean to 0.
IMO, you should never be looping through variables of different types. I believe that in some other languages, you would create multiple functions with different headers to achieve something like this.
Code:
myfunction(bool:bVariable)
myfunction(Float:fVariable)
where each one would use the appropriate underlying code corresponding to the input.
In your case, you can simply make one function to reset kills and another to reset the alive variable.
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