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Problem on my plugin


  
 
 
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Flick3rR
Veteran Member
Join Date: Feb 2014
Location: Bulgaria, Stara Zagora
Old 07-06-2014 , 18:46   Re: Problem on my plugin
Reply With Quote #4

I think this should look better.
PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>

new bool:HasScout[10][33]

public 
plugin_precache(){
    new 
Model[64]
    for(new 
isizeof HasScouti++)
    {
        
formatex(Modelcharsmax(Model), "models/LoLHnrScout/v_scout%d.mdl"i)
        
precache_model(Model)
        
formatex(Modelcharsmax(Model), "models/LoLHnrScout/P_scout%d.mdl"i)
        
precache_model(Model)
    }
}

public 
plugin_init() {
    
register_plugin("ScoutMenu""1.0""Flicker")
    
register_clcmd("say /scout""MenuShow")
    
    
register_event("CurWeapon""Event_CurWeapon""be""1=1");
}



public 
MenuShow(id)
{
    new 
menu menu_create("[LoL] Scout Menu""MenuHandler"// ?????? , MenuHandler ?????.
    
new Item[64]
    for(new 
isizeof HasScouti++)
    {
        
formatex(Itemcharsmax(Item), "scout%d"i+1)
        
menu_additem(menuItem""0)
    }
    
    
menu_setprop(menuMPROP_EXITMEXIT_ALL)
    
    
menu_display(idmenu0)
}

public 
MenuHandler(idmenuitem)
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    
    
HasScout[item][id] = true
    client_print
(idprint_chat"[LoL] U Choose Scout%d"item+1)
    
    
    
menu_destroy(menu);
    return 
PLUGIN_HANDLED;
}

public 
Event_CurWeapon id ) {
    
    new 
weapon get_user_weapon id )
    
    if(
weapon != CSW_SCOUT)
        return 
PLUGIN_HANDLED
        
    
new model[64]
    for(new 
isizeof HasScouti++)
    {
        if(
HasScout[i][id])
        {
            
formatex(modelcharsmax(model), "models/LoLHnrScout/v_scout%d.mdl"i)
            
set_pev(idpev_viewmodel2model)
            
formatex(modelcharsmax(model), "models/LoLHnrScout/p_scout%d.mdl"i)
            
set_pev(idpev_weaponmodel2model)
            break
        }
        else continue
    }
    return 
PLUGIN_CONTINUE

The only note - your model names should start with 0 instead of 1 (in their names).
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