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Executing Ham_TakeDamage


  
 
 
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ezio_auditore
Senior Member
Join Date: May 2013
Old 07-03-2014 , 03:28   Re: Executing Ham_TakeDamage
Reply With Quote #7

O.K.

Here is some code for executig Ham_Killed.

Code:
ExecuteHamB(Ham_Killed, iVictim, iKiller, 2);

Here 2 is the shouldgib paramater.
So it makes the kill effect very ugly.
If i change shouldgib paramter to some player index, will it mean that the entity is being killed by a player?
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