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srcds startup error


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GinNNy
Senior Member
Join Date: Mar 2014
Old 07-01-2014 , 02:24   srcds startup error
Reply With Quote #1

Hi i faced a problem when i open csgo server
how to solve this?.



Last edited by GinNNy; 07-01-2014 at 02:25.
GinNNy is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-01-2014 , 03:46   Re: srcds startup error
Reply With Quote #2

... ?
Have you try start server without addons ?
Rename folder ...csgo/addons example to ...csgo/-addons, try again.

Next if not work, run SteamCMD and update/validate your files.

If still not work:
- Show your server launch script
- gamemodes_server.txt, if you have created.
Bacardi is offline
GinNNy
Senior Member
Join Date: Mar 2014
Old 07-01-2014 , 05:11   Re: srcds startup error
Reply With Quote #3

yeah i tried without addons its working
with addons not working
this is server launch script:
srcds.exe -game csgo -tickrate 200 -console +game_type 1 +game_mode 0 -maxplayers 15 +map de_dust2

here is my gamemodes.txt
Code:
// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "value"                "0"
            "nameID"            "#SFUI_GameTypeClassic"

            "gameModes"
            {
                "casual"
                {
                    "value"                 "0"
                    "nameID"             "#SFUI_GameModeCasual"
                    "descID"             "#SFUI_GameModeCasualDesc"
                                "descID_List"               "#SFUI_GameModeCasualDescSPList"
                    "matchmakingvalue"    "casual"
                    "uid"                "1"
                    "maxplayers"            "20"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$400" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "3 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_casual.cfg"
                        "exec" "gamemode_casual_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "random_classic"    "0"
                        "mg_de_dust2"        "1"
                        "mg_de_inferno"        "2"
                        "mg_de_mirage"        "3"
                        "mg_de_nuke"        "4"
                        "mg_de_train"        "5"
                        "mg_de_cbble"        "6"
                        "mg_de_overpass"        "7"
                        "mg_de_aztec"        "8"
                        "mg_de_dust"    "9"
                        "mg_de_vertigo"        "10"
                        "mg_cs_office"     "11"
                        "mg_cs_assault"     "12"
                        "mg_cs_italy"        "13"
                        "mg_cs_militia"        "14"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_bomb"            "0"
                        "mg_hostage"        "1"
                    }
                }
    
                "competitive"
                {
                    "value"                  "1"
                    "nameID"              "#SFUI_GameModeCompetitive"
                    "descID"              "#SFUI_GameModeCompetitiveDesc"
                    "descID_List"       "#SFUI_GameModeCompetitiveDescList"
                    "matchmakingvalue"    "competitive"
                    "uid"                "2"
                    "maxplayers"        "10"

                    "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
                    "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
                    "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
                
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$800" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Rounds" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "2 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_competitive.cfg"
                        "exec" "gamemode_competitive_server.cfg"
                    }
                    
                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "random_classic"    "0"
                        "mg_de_dust2"        "1"
                        "mg_de_inferno"        "2"
                        "mg_de_mirage"        "3"
                        "mg_de_nuke"        "4"
                        "mg_de_train"        "5"
                        "mg_de_cbble"        "6"
                        "mg_de_overpass"        "7"
                        "mg_de_aztec"        "8"
                        "mg_de_dust"    "9"
                        "mg_de_vertigo"        "10"
                        "mg_cs_office"     "11"
                        "mg_cs_assault"     "12"
                        "mg_cs_italy"        "13"
                        "mg_cs_militia"        "14"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        // Original Comp Mapgroup
                        "mg_de_dust2"        "0"
                        "mg_de_inferno"        "1"
                        "mg_de_mirage"        "2"
                        "mg_de_nuke"        "3"
                        "mg_de_train"        "4"
                        "mg_de_cbble"        "5"
                        "mg_de_overpass"    "6"
                        "mg_de_aztec"        "7"
                        "mg_de_dust"        "8"
                        "mg_de_vertigo"        "9"
                        "mg_cs_office"     "10"
                        "mg_cs_assault"     "11"
                        "mg_cs_italy"        "12"
                        "mg_cs_militia"        "13"
                    }
                    
                    "mapgroupsOperationMP"
                    {
                        // Operation Phoenix Comp Mapgroup
                        "mg_de_dust2"        "0"
                        "mg_de_inferno"        "1"
                        "mg_de_mirage"        "2"
                        "mg_de_nuke"        "3"
                        "mg_de_train"        "4"
                        "mg_de_cbble"        "5"
                        "mg_de_overpass"    "6"
                        "mg_de_aztec"        "7"
                        "mg_de_dust"        "8"
                        "mg_de_vertigo"        "9"
                        "mg_cs_office"     "10"
                        "mg_cs_assault"     "11"
                        "mg_cs_italy"        "12"
                        "mg_cs_militia"        "13"
                    }
                }
            }    
        }

        "gungame"
        {
            "value"                "1"
            "nameID"            "#SFUI_GameTypeGungame"

            // This is the list of game modes supported by this game type.
            "gameModes"
            {
                "gungameprogressive"
                {
                    "value"                "0"
                    "nameID"            "#SFUI_GameModeGGProgressive"
                    "descID"            "#SFUI_GameModeGGProgressiveDesc"
                                "descID_List"               "#SFUI_GameModeGGProgressiveDescList"
                    "matchmakingvalue"    "competitive"
                    "uid"                "11"
                    "maxplayers"            "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "1"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        "2"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_armsrace.cfg"
                        "exec" "gamemode_armsrace_server.cfg"
                    }
                    
                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "random_ar"        "0"
                        "mg_ar_baggage"        "1"
                        "mg_ar_monastery"    "2"
                        "mg_ar_shoots"        "3"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_armsrace"    "0"
                    }

                    "weaponprogression_ct"
                    {
                        "mp9"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        //"m4a1_silencer"    { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        //"usp_silencer"    { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "knifegg"            { "kills"    "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "mp9"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        //"m4a1_silencer"    { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        //"usp_silencer"    { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "knifegg"        { "kills"    "1" }
                    }
                }

                "gungametrbomb"
                {
                    "value"                "1"
                    "nameID"            "#SFUI_GameModeGGBomb"
                    "descID"            "#SFUI_GameModeGGBombDesc"
                                "descID_List"               "#SFUI_GameModeGGBombDescList"
                    "matchmakingvalue"    "competitive"
                    "uid"                "12"
                    "maxplayers"            "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "10 #SFUI_Rounds" }
                        "1"        { "label" "#SFUI_TimePerRoundColon"        "value" "90 #SFUI_Seconds" }
                        "2"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                        "3"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_demolition.cfg"
                        "exec" "gamemode_demolition_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "random_demo"        "0"
                        "mg_de_bank"        "1"
                        "mg_de_lake"        "2"
                        "mg_de_safehouse"    "3"
                        "mg_de_sugarcane"    "4"
                        "mg_de_stmarc"        "5"
                        "mg_de_shorttrain"    "6"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_demolition"        "0"
                    }

                    "weaponprogression_ct"
                    {
                        "m4a1"            { "kills"    "1" }
                        //"m4a1_silencer"    { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        //"usp_silencer"    { "kills"    "1" }
                        "ssg08"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "Scar20"        { "kills"    "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "ak47"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "ssg08"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "g3sg1"            { "kills"    "1" }
                    }
                }

                "deathmatch"
                {
                    "value"                "2"
                    "nameID"            "#SFUI_Deathmatch"
                    "descID"            "#SFUI_DeathmatchDesc"
                               "descID_List"             "#SFUI_GameModeCasualDescSPList"
                    "matchmakingvalue"    "competitive"
                    "uid"                "13"
                    "maxplayers"        "16"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {

                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "10 #SFUI_Rounds" }
                        "1"        { "label" "#SFUI_TimePerRoundColon"        "value" "90 #SFUI_Seconds" }
                        "2"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                        "3"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_deathmatch.cfg"
                        "exec" "gamemode_deathmatch_server.cfg"
                    }

                    "mapgroupsSP"
                    {
                        "random_classic"    "0"
                        "mg_de_dust2"        "1"
                        "mg_de_inferno"        "2"
                        "mg_de_mirage"        "3"
                        "mg_de_nuke"        "4"
                        "mg_de_train"        "5"
                        "mg_de_cbble"        "6"
                        "mg_de_overpass"        "7"
                        "mg_de_aztec"        "8"
                        "mg_de_dust"    "9"
                        "mg_de_vertigo"        "10"
                        "mg_cs_office"     "11"
                        "mg_cs_assault"     "12"
                        "mg_cs_italy"        "13"
                        "mg_cs_militia"        "14"

                        "mg_de_bank"        "15"
                        "mg_de_lake"        "16"
                        "mg_de_safehouse"    "17"
                        "mg_de_sugarcane"    "18"
                        "mg_de_stmarc"        "19"
                        "mg_de_shorttrain"    "20"

                        "mg_ar_baggage"        "21"
                        "mg_ar_monastery"    "22"
                        "mg_ar_shoots"        "23"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_deathmatch"         "0"
                    }
                }
            }
        }


        "training"
        {
            "value"                "2"
            "nameID"            "#SFUI_GameTypeFreestyle"
            "singleplayeronly"    "1"
    
            "gameModes"
            {
                "training"
                {
                    "value"                "0"
                    "nameID"            "#SFUI_GameTypeTraining"
                    "descID"            "#SFUI_GameModeTrainingDesc"
                                "descID_List"               "#SFUI_GameModeTrainingDescList"
                    "showdisclaimer"    "1"
                    "uid"                "21"
                    "maxplayers"        "1"
    
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$16,000" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "5 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "90 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        // Bot data is determined by user selection.
                    }
    
                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_training.cfg"
                        "exec" "gamemode_training_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_training1"        "0"
                    }
                }
            }
        }

        "custom"
        {
            "value"                "3"
            "nameID"            "#SFUI_GameTypeCustom"
    
            "gameModes"
            {
                "custom"
                {
                    "value"                "0"
                    "nameID"            "#SFUI_GameModeCustom"
                    "descID"            "#SFUI_GameModeCustomDesc"
                                "descID_List"               "#SFUI_GameModeCustomDescList"
                    "showdisclaimer"    "1"
                    "uid"                "30"
                    "maxplayers"        "100"
    
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$16,000" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "5 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "90 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        // Bot data is determined by user selection.
                    }
    
                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        //"exec" "gamemode_custom.cfg"
                    }
                }
            }
        }
    }

    "mapgroups"
    {
        // 
        // Map cycle groups
        //
        
        "mg_hostage"
        {
            "imagename"        "mapgroup-hostage"
            "nameID"        "#SFUI_Mapgroup_hostage"
            "name"            "mg_hostage"
            "maps"
            {
                "cs_militia"        ""
                "cs_assault"        ""
                "cs_office"        ""
                "cs_italy"        ""
            }
        }

        "mg_bomb"
        {
            "imagename"        "mapgroup-bomb"
            "nameID"        "#SFUI_Mapgroup_bomb"
            "name"            "mg_bomb"
            "maps"
            {
                "de_dust2"        ""
                "de_train"        ""
                "de_inferno"    ""
                "de_mirage"        ""
                "de_cbble"        ""
                "de_overpass"    ""
                "de_dust"        ""
                "de_aztec"        ""
                "de_nuke"        ""
                "de_vertigo"    ""
            }
        }

        "mg_deathmatch"
        {
            "imagename"        "mapgroup-bomb"
            "nameID"        "#SFUI_Mapgroup_allclassic"
            "name"            "mg_deathmatch"
            "maps"
            {
                "de_dust2"        ""
                "de_train"        ""
                "de_inferno"        ""
                "de_mirage"        ""
                "de_cbble"        ""
                "de_overpass"        ""
                "de_dust"        ""
                "de_aztec"        ""
                "de_nuke"        ""
                "de_vertigo"        ""
                "cs_militia"        ""
                "cs_assault"        ""
                "cs_office"        ""
                "cs_italy"        ""
                "ar_monastery"    ""
                "ar_shoots"        ""
                "ar_baggage"        ""
                "de_lake"        ""
                "de_stmarc"        ""
                "de_sugarcane"        ""
                "de_bank"        ""
                "de_safehouse"        ""
                "de_shorttrain"        ""
            }
        }

        "mg_armsrace"
        {
            "imagename"        "mapgroup-armsrace"
            "nameID"        "#SFUI_Mapgroup_armsrace"
            "name"            "mg_armsrace"
            "maps"
            {
                "ar_monastery"    ""
                "ar_shoots"        ""
                "ar_baggage"        ""
            }
        }

        "mg_demolition"
        {
            "imagename"        "mapgroup-demolition"
            "nameID"        "#SFUI_Mapgroup_demolition"
            "name"            "mg_demolition"
            "maps"
            {
                "de_lake"        ""
                "de_stmarc"        ""
                "de_sugarcane"        ""
                "de_bank"        ""
                "de_safehouse"        ""
                "de_shorttrain"        ""
            }
        }
            
        //
        // Single map groups
        //

        "mg_de_train"
        {
            "imagename"        "map-train-overall"
            "nameID"        "#SFUI_Map_de_train"
            "name"            "mg_de_train"
            "icontag"        "bomb"
            "maps"
            {
                "de_train"        ""
            }
        }

        "mg_de_dust"        
        {
            "imagename"        "map-dust-overall"
            "nameID"        "#SFUI_Map_de_dust"
            "name"            "mg_de_dust"    
            "icontag"        "bomb"
            "maps"
            {
                "de_dust"        ""
            }    
        }

        "mg_de_dust2"
        {
            "imagename"        "map-dust2-overall"
            "nameID"        "#SFUI_Map_de_dust2"
            "name"            "mg_de_dust2"
            "icontag"        "bomb"
            "maps"
            {
                "de_dust2"        ""
            }
        }

        "mg_de_aztec"
        {
            "imagename"        "map-aztec-overall"
            "nameID"        "#SFUI_Map_de_aztec"
            "name"            "mg_de_aztec"
            "icontag"        "bomb"
            "maps"
            {
                "de_aztec"        ""
            }
        }

        "mg_de_inferno"
        {
            "imagename"        "map-inferno-overall"
            "nameID"        "#SFUI_Map_de_inferno"
            "name"            "mg_de_inferno"
            "icontag"        "bomb"
            "maps"
            {
                "de_inferno"        ""
            }
        }

        "mg_de_mirage"
        {
            "imagename"        "map-mirage-overall"
            "nameID"        "#SFUI_Map_de_mirage"
            "name"            "mg_de_mirage"
            "icontag"        "bomb"
            "maps"
            {
                "de_mirage"        ""
            }
        }
        
        "mg_de_nuke"
        {
            "imagename"        "map-nuke-overall"
            "nameID"        "#SFUI_Map_de_nuke"
            "name"            "mg_de_nuke"
            "icontag"        "bomb"
            "maps"
            {
                "de_nuke"        ""
            }
        }
        "mg_de_vertigo"
        {
            "imagename"        "map-vertigo-overall"
            "nameID"        "#SFUI_Map_de_vertigo"
            "name"            "mg_de_vertigo"
            "icontag"        "bomb"
            "maps"
            {
                "de_vertigo"        ""
            }
        }

        "mg_cs_italy"
        {
            "imagename"        "map-italy-overall"
            "nameID"        "#SFUI_Map_cs_italy"
            "name"            "mg_cs_italy"
            "icontag"        "hostage"
            "maps"
            {
                "cs_italy"        ""
            }
        }

        "mg_cs_office"
        {
            "imagename"        "map-office-overall"
            "nameID"        "#SFUI_Map_cs_office"
            "name"            "mg_cs_office"
            "icontag"        "hostage"
            "maps"
            {
                "cs_office"        ""
            }
        }
        
        "mg_cs_militia"
        {
            "imagename"        "map-militia-overall"
            "nameID"        "#SFUI_Map_cs_militia"
            "name"            "mg_cs_militia"
            "icontag"        "hostage"
            "maps"
            {
                "cs_militia"        ""
            }
        }
        
           "mg_cs_assault"
        {
            "imagename"        "map-assault-overall"
            "nameID"        "#SFUI_Map_cs_assault"
            "name"            "mg_cs_assault"
            "icontag"        "hostage"
            "maps"
            {
                "cs_assault"        ""
            }
        }
     
           "mg_de_overpass"
        {
            "imagename"        "map-overpass-overall"
            "nameID"        "#SFUI_Map_de_overpass"
            "name"            "mg_de_overpass"
            "icontag"        "bomb"
            "maps"
            {
                "de_overpass"        ""
            }
        }     

           "mg_de_cbble"
        {
            "imagename"        "map-cbble-overall"
            "nameID"        "#SFUI_Map_de_cbble"
            "name"            "mg_de_cbble"
            "icontag"        "bomb"
            "maps"
            {
                "de_cbble"        ""
            }
        }
        
        //Operation Pheonix maps
        "mg_de_cache"
        {
            "imagename"        "map-cache-overall"
            "nameID"        "#SFUI_Map_de_cache"
            "name"            "mg_de_cache"
            "icontag"        "bomb"
            "maps"
            {
                "de_cache"        ""
            }
        }
        
        "mg_de_ali"
        {
            "imagename"        "map-ali-overall"
            "nameID"        "#SFUI_Map_de_ali"
            "name"            "mg_de_ali"
            "icontag"        "bomb"
            "maps"
            {
                "de_ali"        ""
            }
        }
        
        "mg_de_seaside"
        {
            "imagename"        "map-seaside-overall"
            "nameID"        "#SFUI_Map_de_seaside"
            "name"            "mg_de_seaside"
            "icontag"        "bomb"
            "maps"
            {
                "de_seaside"        ""
            }
        }
        
        "mg_cs_agency"
        {
            "imagename"        "map-agency-overall"
            "nameID"        "#SFUI_Map_cs_agency"
            "name"            "mg_cs_agency"
            "icontag"        "hostage"
            "maps"
            {
                "cs_agency"        ""
            }
        }
        
        "mg_cs_thunder"
        {
            "imagename"        "map-thunder-overall"
            "nameID"        "#SFUI_Map_cs_thunder"
            "name"            "mg_cs_thunder"
            "icontag"        "hostage"
            "maps"
            {
                "cs_thunder"        ""
            }
        }
        
        "mg_de_favela"
        {
            "imagename"        "map-favela-overall"
            "nameID"        "#SFUI_Map_de_favela"
            "name"            "mg_de_favela"
            "icontag"        "bomb"
            "maps"
            {
                "de_favela"        ""
            }
        }

        "mg_cs_downtown"
        {
            "imagename"        "map-downtown-overall"
            "nameID"        "#SFUI_Map_cs_downtown"
            "name"            "mg_cs_downtown"
            "icontag"        "hostage"
            "maps"
            {
                "cs_downtown"        ""
            }
        }

        "mg_cs_motel"
        {
            "imagename"        "map-motel-overall"
            "nameID"        "#SFUI_Map_cs_motel"
            "name"            "mg_cs_motel"
            "icontag"        "hostage"
            "maps"
            {
                "cs_motel"        ""
            }
        }
        //old operation maps so that old saved matches can use this info
        "mg_de_gwalior"
        {
            "imagename"        "map-gwalior-overall"
            "nameID"        "#SFUI_Map_de_gwalior"
            "name"            "mg_de_gwalior"
            "icontag"        "bomb"
            "maps"
            {
                "de_gwalior"        ""
            }
        }
        
        "mg_de_chinatown"
        {
            "imagename"        "map-chinatown-overall"
            "nameID"        "#SFUI_Map_de_chinatown"
            "name"            "mg_de_chinatown"
            "icontag"        "bomb"
            "maps"
            {
                "de_chinatown"        ""
            }
        }
        
        "mg_cs_siege"
        {
            "imagename"        "map-siege-overall"
            "nameID"        "#SFUI_Map_cs_siege"
            "name"            "mg_cs_siege"
            "icontag"        "hostage"
            "maps"
            {
                "cs_siege"        ""
            }
        }
        
        "mg_cs_museum"
        {
            "imagename"        "map-museum-overall"
            "nameID"        "#SFUI_Map_cs_museum"
            "name"            "mg_cs_museum"
            "icontag"        "hostage"
            "maps"
            {
                "cs_museum"        ""
            }
        }
        
        "mg_de_library"
        {
            "imagename"        "map-library-overall"
            "nameID"        "#SFUI_Map_de_library"
            "name"            "mg_de_library"
            "icontag"        "bomb"
            "maps"
            {
                "de_library"        ""
            }
        }
        
        "mg_de_ruins"
        {
            "imagename"        "map-ruins-overall"
            "nameID"        "#SFUI_Map_de_ruins"
            "name"            "mg_de_ruins"
            "icontag"        "bomb"
            "maps"
            {
                "de_ruins"        ""
            }
        }
        
        //end old operation Maps
        
        "mg_ar_baggage"
        {
            "imagename"        "map-baggage-overall"
            "nameID"        "#SFUI_Map_ar_baggage"
            "name"            "mg_ar_baggage"
            "maps"
            {
                "ar_baggage"        ""
            }
        }

        "mg_ar_shoots"
        {
            "imagename"        "map-vietnam-overall"
            "nameID"        "#SFUI_Map_ar_shoots"
            "name"            "mg_ar_shoots"
            "maps"
            {
                "ar_shoots"        ""
            }
        }
        "mg_ar_monastery"
        {
            "imagename"        "map-monastery-overall"
            "imagename"        "map-monastery-overall"
            "nameID"        "#SFUI_Map_ar_monastery"
            "name"            "mg_ar_monastery"
            "maps"
            {
                "ar_monastery"        ""
            }
        }

        "mg_de_bank"
        {
            "imagename"        "map-bank-overall"
            "nameID"        "#SFUI_Map_de_bank"
            "name"            "mg_de_bank"
            "icontag"        "bomb"
            "maps"
            {
                "de_bank"        ""
            }
        }

        "mg_de_lake"
        {
            "imagename"        "map-boathouse-overall"
            "nameID"        "#SFUI_Map_de_lake"
            "name"            "mg_de_lake"
            "icontag"        "bomb"
            "maps"
            {
                "de_lake"        ""
            }
        }

        "mg_de_safehouse"
        {
            "imagename"        "map-house-overall"
            "nameID"        "#SFUI_Map_de_safehouse"
            "name"            "mg_de_safehouse"
            "icontag"        "bomb"
            "maps"
            {
                "de_safehouse"        ""
            }
        }

        "mg_de_sugarcane"
        {
            "imagename"        "map-mill-overall"
            "nameID"        "#SFUI_Map_de_sugarcane"
            "name"            "mg_de_sugarcane"
            "icontag"        "bomb"
            "maps"
            {
                "de_sugarcane"    ""
            }
        }

        "mg_de_stmarc"
        {
            "imagename"        "map-shacks-overall"
            "nameID"        "#SFUI_Map_de_stmarc"
            "name"            "mg_de_stmarc"
            "icontag"        "bomb"
            "maps"
            {
                "de_stmarc"        ""
            }
        }

        "mg_de_shorttrain"
        {
            "imagename"        "map-train-overall"
            "nameID"        "#SFUI_Map_de_shorttrain"
            "name"            "mg_de_shorttrain"
            "icontag"        "bomb"
            "maps"
            {
                "de_shorttrain"        ""
            }
        }

        "mg_training1"
        {
            "imagename"        "map-alleyway-overall"
            "nameID"        "#SFUI_Map_training1"
            "name"            "mg_training1"
            "maps"
            {
                "training1"        ""
            }
        }

        "random_ar"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-ar"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
        
        "random_demo"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-demo"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
        
        "random_classic"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-overall"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
    }

    "maps"
    {
        //
        // Classic Maps
        //

        "cs_italy"
        {
            "nameID"            "#SFUI_Map_cs_italy"
            "name"                "cs_italy"
            "imagename"            "map-italy-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_separatist.mdl"
            "t_models"
            {
                "tm_separatist"        ""
                "tm_separatist_variantA"        ""
                "tm_separatist_variantB"        ""
                "tm_separatist_variantC"        ""
                "tm_separatist_variantD"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
            "hostage_models"
            {
                "models/hostage/hostage.mdl"    ""
                "models/hostage/hostage_variantA.mdl"    ""
                "models/hostage/hostage_variantB.mdl"    ""
                "models/hostage/hostage_variantC.mdl"    ""
            }
        }
    
        "cs_office"
        {
            "nameID"            "#SFUI_Map_cs_office"
            "name"                "cs_office"
            "imagename"            "map-office-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_anarchist.mdl"
            "t_models"
            {
                "tm_anarchist"        ""
                "tm_anarchist_variantA"        ""
                "tm_anarchist_variantb"        ""
                "tm_anarchist_variantc"        ""
                "tm_anarchist_variantd"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
            "hostage_models"
            {
                "models/hostage/hostage.mdl"    ""
                "models/hostage/hostage_variantA.mdl"    ""
                "models/hostage/hostage_variantB.mdl"    ""
                "models/hostage/hostage_variantC.mdl"    ""
            }
        }
     
        "cs_militia"
        {
            "nameID"            "#SFUI_Map_cs_militia"
            "name"                "cs_militia"
            "imagename"            "map-militia-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
            "hostage_models"
            {
                "models/hostage/hostage.mdl"    ""
                "models/hostage/hostage_variantA.mdl"    ""
                "models/hostage/hostage_variantB.mdl"    ""
                "models/hostage/hostage_variantC.mdl"    ""
            }
        }
        
        "cs_assault"
        {
            "nameID"            "#SFUI_Map_cs_assault"
            "name"                "cs_assault"
            "imagename"            "map-assault-overall"
            "default_game_type"        "0" // Classic
            "default_game_mode"        "0" // Casual
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }
    
        "de_aztec"
        {
            "nameID"            "#SFUI_Map_de_aztec"
            "name"                "de_aztec"
            "imagename"            "map-aztec-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }
        
        "de_train"
        {
            "nameID"            "#SFUI_Map_de_train"
            "name"                "de_train"
            "imagename"            "map-train-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }
    
        "de_dust"
        {
            "nameID"            "#SFUI_Map_de_dust"
            "name"                "de_dust"
            "imagename"            "map-dust-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms.mdl"
            "t_models"
            {
                "tm_leet_variantA"        ""
                "tm_leet_variantB"        ""
                "tm_leet_variantC"        ""
                "tm_leet_variantD"        ""
                "tm_leet_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_idf.mdl"
            "ct_models"
            {
                "ctm_idf"        ""
                "ctm_idf_variantB"    ""
                "ctm_idf_variantC"    ""
                "ctm_idf_variantD"    ""
                "ctm_idf_variantE"    ""
            }
        }
        
        "de_dust2"
        {
            "nameID"            "#SFUI_Map_de_dust2"
            "name"                "de_dust2"
            "imagename"            "map-dust2-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms.mdl"
            "t_models"
            {
                "tm_leet_variantA"        ""
                "tm_leet_variantB"        ""
                "tm_leet_variantC"        ""
                "tm_leet_variantD"        ""
                "tm_leet_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_idf.mdl"
            "ct_models"
            {
                "ctm_idf"        ""
                "ctm_idf_variantB"    ""
                "ctm_idf_variantC"    ""
                "ctm_idf_variantD"    ""
                "ctm_idf_variantE"    ""
                // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
                //"ctm_idf_variantF"    ""
            }
        }
    
        "de_inferno"
        {
            "nameID"            "#SFUI_Map_de_inferno"
            "name"                "de_inferno"
            "imagename"            "map-inferno-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_separatist.mdl"
            "t_models"
            {
                "tm_separatist"        ""
                "tm_separatist_variantA"        ""
                "tm_separatist_variantB"        ""
                "tm_separatist_variantC"        ""
                "tm_separatist_variantD"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }

        "de_mirage"
        {
            "nameID"            "#SFUI_Map_de_mirage"
            "name"                "de_mirage"
            "imagename"            "map-mirage-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_leet.mdl"
            "t_models"
            {
                "tm_leet_variantA"    ""
                "tm_leet_variantB"    ""
                "tm_leet_variantC"    ""
                "tm_leet_variantD"    ""
                "tm_leet_variantE"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas"        ""
                "ctm_sas_variantA"    ""
                "ctm_sas_variantB"    ""
                "ctm_sas_variantC"    ""
                "ctm_sas_variantD"    ""
                "ctm_sas_variantE"    ""
            }
        }
        
        "de_nuke"
        {
            "nameID"            "#SFUI_Map_de_nuke"
            "name"                "de_nuke"
            "imagename"            "map-nuke-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }
        
        "de_vertigo"
        {
            "nameID"            "#SFUI_Map_de_vertigo"
            "name"                "de_vertigo"
            "imagename"            "map-vertigo-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"        ""
                "ctm_swat_variantA"    ""
                "ctm_swat_variantB"    ""
                "ctm_swat_variantC"    ""
                "ctm_swat_variantD"    ""
            }
        }
        
        "de_overpass"
        {
            "nameID"            "#SFUI_Map_de_overpass"
            "name"                "de_overpass"
            "imagename"            "map-overpass-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"         "models/weapons/t_arms_phoenix.mdl"
            "ct_arms"         "models/weapons/ct_arms_gsg9.mdl"
            "t_models"
            {
            "tm_phoenix"      ""
            "tm_phoenix_variantA"   ""
            "tm_phoenix_variantB"   ""
            "tm_phoenix_variantC"   ""
            "tm_phoenix_variantD"   ""
            }
            "ct_models"
            {
            "ctm_gsg9"      ""
            "ctm_gsg9_variantA"   ""
            "ctm_gsg9_variantB"   ""
            "ctm_gsg9_variantC"   ""
            "ctm_gsg9_variantD"   ""
            }
        }
        
        "de_cbble"
        {
            "nameID"            "#SFUI_Map_de_cbble"
            "name"                "de_cbble"
            "imagename"            "map-cbble-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }
        
        //
        //operation maps
        //
        
        "de_cache"
        {
            "nameID"            "#SFUI_Map_de_cache"
            "name"                "de_cache"
            "imagename"            "map-cache-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }
        
        "de_ali"
        {
            "nameID"            "#SFUI_Map_de_ali"
            "name"                "de_ali"
            "imagename"            "map-ali-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_separatist.mdl"
            "t_models"
            {
                "tm_separatist"        ""
                "tm_separatist_variantA"        ""
                "tm_separatist_variantB"        ""
                "tm_separatist_variantC"        ""
                "tm_separatist_variantD"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }
        
        "de_seaside"
        {
            "nameID"            "#SFUI_Map_de_seaside"
            "name"                "de_seaside"
            "imagename"            "map-seaside-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }
        
        "cs_agency"
        {
            "nameID"            "#SFUI_Map_cs_agency"
            "name"                "cs_agency"
            "imagename"            "map-agency-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }
        
        "cs_downtown"
        {
            "nameID"            "#SFUI_Map_cs_downtown"
            "name"                "cs_downtown"
            "imagename"            "map-downtown-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }
        
        "de_favela"
        {
            "nameID"            "#SFUI_Map_de_favela"
            "name"                "de_favela"
            "imagename"            "map-favela-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }
        
        "cs_motel"
        {
            "nameID"            "#SFUI_Map_cs_motel"
            "name"                "cs_motel"
            "imagename"            "map-motel-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"        ""
                "ctm_swat_variantA"    ""
                "ctm_swat_variantB"    ""
                "ctm_swat_variantC"    ""
                "ctm_swat_variantD"    ""
            }
        }
        
        //
        //old operation maps
        //
        
        "de_gwalior"
        {
            "nameID"            "#SFUI_Map_de_gwalior"
            "name"                "de_gwalior"
            "imagename"            "map-gwalior-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }
        
        "de_ruins"
        {
            "nameID"            "#SFUI_Map_de_ruins"
            "name"                "de_ruins"
            "imagename"            "map-ali-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }

        "de_chinatown"
        {
            "nameID"            "#SFUI_Map_de_chinatown"
            "name"                "de_chinatown"
            "imagename"            "map-chinatown-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"        ""
                "ctm_swat_variantA"    ""
                "ctm_swat_variantB"    ""
                "ctm_swat_variantC"    ""
                "ctm_swat_variantD"    ""
            }
        }
        
        "cs_siege"
        {
            "nameID"            "#SFUI_Map_cs_siege"
            "name"                "cs_siege"
            "imagename"            "map-siege-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"        ""
                "ctm_swat_variantA"    ""
                "ctm_swat_variantB"    ""
                "ctm_swat_variantC"    ""
                "ctm_swat_variantD"    ""
            }
        }
        
        "de_library"
        {
            "nameID"            "#SFUI_Map_de_library"
            "name"                "de_library"
            "imagename"            "map-library-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }
        
        "cs_museum"
        {
            "nameID"            "#SFUI_Map_cs_museum"
            "name"                "cs_museum"
            "imagename"            "map-museum-overall"
            "default_game_type"        "0" // classic
            "default_game_mode"        "0" // casual
            "t_arms"            "models/weapons/t_arms_anarchist.mdl"
            "t_models"
            {
                "tm_anarchist"        ""
                "tm_anarchist_variantA"        ""
                "tm_anarchist_variantb"        ""
                "tm_anarchist_variantc"        ""
                "tm_anarchist_variantd"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }
                
        //
        // Gun Game Maps
        //

        "ar_baggage"
        {
            "nameID"            "#SFUI_Map_ar_baggage"
            "name"                "ar_baggage"
            "imagename"            "map-baggage-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "0" // Progressive
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }
        
        "ar_shoots"
        {
            "nameID"            "#SFUI_Map_ar_shoots"
            "name"                "ar_shoots"
            "imagename"            "map-vietnam-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "0" // Progressive
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }
        
        "ar_monastery"
        {
            "nameID"            "#SFUI_Map_ar_monastery"
            "name"                "ar_monastery"
            "imagename"            "map-tibet-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "0" // Progressive
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }

        "de_lake"
        {
            "nameID"            "#SFUI_Map_de_lake"
            "name"                "de_lake"
            "imagename"            "map-boathouse-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "1" // Bomb
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }

        "de_bank"
        {
            "nameID"            "#SFUI_Map_de_bank"
            "name"                "de_bank"
            "imagename"            "map-bank-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "1" // Bomb
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""

            }
        }

        "de_safehouse"
        {
            "nameID"            "#SFUI_Map_de_safehouse"
            "name"                "de_safehouse"
            "imagename"            "map-house-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "1" // Bomb
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {

                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""
            }
        }

        "de_sugarcane"
        {
            "nameID"            "#SFUI_Map_de_sugarcane"
            "name"                "de_sugarcane"
            "imagename"            "map-mill-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "1" // Bomb
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }

        "de_stmarc"
        {
            "nameID"            "#SFUI_Map_de_stmarc"
            "name"                "de_stmarc"
            "imagename"            "map-shacks-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "1" // Bomb
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }

        "de_shorttrain"
        {
            "nameID"            "#SFUI_Map_de_shorttrain"
            "name"                "de_shorttrain"
            "imagename"            "map-train-overall"
            "default_game_type"        "1" // GunGame
            "default_game_mode"        "1" // Bomb
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }

        //
        // Random Map
        //

        "random"
        {
            "nameID"            "#SFUI_Map_random"
            "name"                "random"
            "minplayers"        "#SFUI_VariesByMap"
            "maxplayers"        "#SFUI_VariesByMap"
            "imagename"            "map-random-overall"
            "t_models"
            {
                // these will be pulled from the assigned map
            }
            "ct_models"
            {
                // these will be pulled from the assigned map
            }
        }


        "training1"
        {
            "nameID"            "#SFUI_Map_training1"
            "name"                "training1"
            "minplayers"        "1"
            "maxplayers"        "1"
            "extraspectators"    "2"
            "imagename"            "map-alleyway-overall"
            "default_game_type"        "2" // Training
            "default_game_mode"        "0" // 
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
            }
        }
    }
    
    "botDifficulty"
    {
        "none"
        {
            "nameID" "#SFUI_BotDifficulty0"
            "value" "0"
            "awardProgressDisabled" "1"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "1"
                "bot_quota"                "0"
            }
        }
        
        "dumb"
        {
            "nameID" "#SFUI_BotDifficulty1"
            "value" "1"
            "awardProgressDisabled" "1"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "1"
            }
        }
        
        "easy"
        {
            "nameID" "#SFUI_BotDifficulty2"
            "value" "2"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "0"
            }
        }
        
        "medium"
        {
            "nameID" "#SFUI_BotDifficulty3"
            "value" "3"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "1"
                "bot_dont_shoot"        "0"
            }
        }
        
        "hard"
        {
            "nameID" "#SFUI_BotDifficulty4"
            "value" "4"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "2"
                "bot_dont_shoot"        "0"
            }
        }
        
        "expert"
        {
            "nameID" "#SFUI_BotDifficulty5"
            "value" "5"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "3"
                "bot_dont_shoot"        "0"
            }
        }
    }
    
    "mpSessionVisibility"
    {
        "public"
        {
            "nameID" "#SFUI_SessionVisibilityPublic"
            "value" "0"
            "matchmakingvalue" "public"
        }
        
        "private"
        {
            "nameID" "#SFUI_SessionVisibilityPrivate"
            "value" "1"
            "matchmakingvalue" "private"
        }
    }

    "maptypes"
    {
        "de_"
        {
            "nameID" "#SFUI_BombMap"
            "imagename" "icon-overview-bomb"
        }
        
        "cs_"
        {
            "nameID" "#SFUI_HostageMap"
            "imagename" "icon-overview-hostage"
        }

        "gungameprogressive"
        {
            "nameID" "#SFUI_GunGameProgressiveMap"
            "imagename" "icon-overview-progressive"
        }
        
        "gungametrbomb"
        {
            "nameID" "#SFUI_GunGameTRMap"
            "imagename" "icon-overview-trbomb"
        }

        "training"
        {
            "nameID" "#SFUI_TrainingSelectMap"
            "imagename" "icon-overview-select"
        }
                
        "unknown"
        {
            "nameID" "?"
        }
    }
}
GinNNy is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-01-2014 , 10:01   Re: srcds startup error
Reply With Quote #4

ok, if server crash before SM can update gamedata files, you need little bit help it by upgrade files manually.

You could try first take gamedata folder from latest 1.5.x snapshot zip pack and move it on your server.
Do this while SM is not running on your server.
http://www.sourcemod.net/snapshots.php

If still not help, upgrade again but all these folders
https://wiki.alliedmods.net/Upgrading_SourceMod
And while SM is not running, otherwise all files not get overwritten.

If still not work, remove extensions and plugins which are not SM base files.
Old signature or offset could cause this, after game update.
Bacardi is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-01-2014 , 10:18   Re: srcds startup error
Reply With Quote #5

Quote:
Originally Posted by Bacardi View Post
ok, if server crash before SM can update gamedata files, you need little bit help it by upgrade files manually.

You could try first take gamedata folder from latest 1.5.x snapshot zip pack and move it on your server.
Do this while SM is not running on your server.
http://www.sourcemod.net/snapshots.php

If still not help, upgrade again but all these folders
https://wiki.alliedmods.net/Upgrading_SourceMod
And while SM is not running, otherwise all files not get overwritten.

If still not work, remove extensions and plugins which are not SM base files.
Old signature or offset could cause this, after game update.
It's not just a gamedata pack you need for CS:GO... you need the binary files from a 1.5.4 snapshot as well (at least hg4036, but that's quite old now)
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 07-01-2014 at 10:19.
Powerlord is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-01-2014 , 12:21   Re: srcds startup error
Reply With Quote #6

Quote:
Originally Posted by Powerlord View Post
It's not just a gamedata pack you need for CS:GO... you need the binary files from a 1.5.4 snapshot as well (at least hg4036, but that's quite old now)
helpful wiki page, at last
Bacardi is offline
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