create a new var then make event for new round and add cvar then set the var in new round ++ and check it if (var == ....) and give weapons
Code:
#include <amxmodx>
new rounds_count,round_give;
public plugin_init() {
register_plugin("x", "0.0", "Freezo")
register_event("HLTV", "newround", "a", "1=0", "2=0");
round_give = register_cvar("round_give","3")
}
public newround(){
rounds_count++;
if (rounds_count == get_pcvar_num(round_give)){
// do what you wan't :v
}
}