Quote:
Originally Posted by SpeeDeeR
You could:
1. Hook CGrenade:  etonate3 and get pev_owner from grenade index.
2. Hook grenade think, check if it's HE, check pev_dmgtime < get_gametime, then get pev_owner from grenade index.
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Quote:
Originally Posted by ^SmileY
You can use csx to detect grenade trow and store owner into a globar var. After this, you can detect explosions using other methods.
Excuse if I saying crap :p
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Okay ..before sleeping i did a little more debugging .. and the entire Grenade Explode function isnt working right (Not getting called for me atleast ..)
So these seems to be a really nice option

i ll try them as soon as i get back home ..
Thank you both
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