As in the plugin description, force any of the special taunts on players.
Updated to v1.0.1 for the valid address check fix.
Requirements:
TF2Items (you may need the latest snapshot build from
here)
Installation:
* tf_tauntem.smx into sourcemod/plugins
* tf2.tauntem.txt from the
GitHub into sourcemod/gamedata
* If things don't work, check for gamedata updates.
Cmds:
sm_tauntem <target> <tauntid> [particle] - (default access "n" - ADMFLAG_CHEATS) force specified target(s) to use the specified taunt. Particles don't work, but are still present for you to pretend to use.
sm_tauntem_list (access matches sm_tauntem) - list the taunt IDs to use with the above command.
sm_tauntem_ulist (access matches sm_tauntem) - list the particle IDs used for unusual taunts (unusual taunts don't work, though).
Cvars:
tf_tauntem_version - Don't touch.
To Do:
*
Fix taunt props that aren't the Engy's chair. This is probably clientside, so... eh. I think this was fixed as of EOTL...
Changelog:
Code:
June 23, 2015 (v1.0.1)
* SM1.7 syntax
* Fixed valid address check
* Added non-functional particle argument, particle list command
June 26, 2014 (v1.0.0)
* First public release. Valve will probably break this plugin.
I'd suggest that you not make access to this plugin a donator feature or a pay-to-use feature, as it may prompt Valve to inhibit its functionality.
Note that any new taunts added to the game should just work with this plugin; you'll have to find the number to use from items_game.txt.
When in doubt, piggyback off asherkin's extensions.
Also siiiiiignatuuuuuuuuures aaaaaaaaaaaaaaaaa
Previous plugin views - 1435 + 806 source
GitHub
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You
will be fed to javalia otherwise.
Psyduck likes replays.